Centre menu items
[naja.git] / naja / scenes / menu.py
index adc42df5b366d32a972244afcf1f7043462907e5..a409b2a8735ac4ebd8441e8307a9eb44a85b42c0 100644 (file)
@@ -15,54 +15,68 @@ from naja.scenes.load_save import LoadGameScene, SaveGameScene
 from naja.scenes.new_game import NewGameScene
 from naja.widgets.selector import SelectorWidget
 from naja.widgets.text import TextWidget
+from naja.widgets.image_box import ImageBox
 
 
 class MenuScene(Scene):
     def __init__(self, state):
         super(MenuScene, self).__init__(state)
+
+        background = ImageBox(
+            (0, 0), "screens/splash.png")
+        self.add(background)
+
         selector = SelectorWidget()
         self.add(selector)
-        y_offset = 0
+        y_offset, y_diff = 270, 40
+        x_offset = 400
 
-        y_offset += 50
+        y_offset += y_diff
         resume = TextWidget(
-            (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
-            unselectable_colour=PALETTE.GREY)
+            (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY, centre=True)
         resume.add_callback('click', self.scene_callback(GameScene))
         resume.set_selectable_callback(lambda: state is not None)
         selector.add(resume)
 
-        y_offset += 50
-        new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
+        y_offset += y_diff
+        new = TextWidget(
+            (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE,
+            centre=True)
         new.add_callback('click', self.scene_callback(NewGameScene))
         selector.add(new)
 
-        y_offset += 50
-        load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
+        y_offset += y_diff
+        load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE,
+                           centre=True)
         load.add_callback('click', self.scene_callback(LoadGameScene))
         selector.add(load)
 
-        y_offset += 50
+        y_offset += y_diff
         save = TextWidget(
-            (100, y_offset), 'Save', colour=PALETTE.WHITE,
-            unselectable_colour=PALETTE.GREY)
+            (x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY, centre=True)
         save.add_callback('click', self.scene_callback(SaveGameScene))
         save.set_selectable_callback(lambda: state is not None)
         selector.add(save)
 
-        y_offset += 50
+        y_offset += y_diff
         howto = TextWidget(
-            (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
+            (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE,
+            centre=True)
         howto.add_callback('click', self.scene_callback(HowtoScene))
         selector.add(howto)
 
-        y_offset += 50
-        credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
+        y_offset += y_diff
+        credits = TextWidget(
+            (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+            centre=True)
         credits.add_callback('click', self.scene_callback(CreditsScene))
         selector.add(credits)
 
-        y_offset += 50
-        quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
+        y_offset += y_diff
+        quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+                           centre=True)
         quit.add_callback('click', lambda event: QuitGameEvent.post())
         selector.add(quit)