Slightly better menu item positions (stop gap while I do something better).
[naja.git] / naja / scenes / menu.py
index a10d9b3aa696e50423f343271c7e1baaff8e57dc..cd3da6314869e9e8d12d0d3410d4d3c9c2154f83 100644 (file)
@@ -4,8 +4,9 @@ Main menu scene.
 
 import pygame.locals as pgl
 
-from naja.constants import KEYS, PALETTE
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
 from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
 from naja.scenes.scene import Scene
 from naja.scenes.credits import CreditsScene
 from naja.scenes.game import GameScene
@@ -14,36 +15,44 @@ from naja.scenes.load_save import LoadGameScene, SaveGameScene
 from naja.scenes.new_game import NewGameScene
 from naja.widgets.selector import SelectorWidget
 from naja.widgets.text import TextWidget
+from naja.widgets.image_box import ImageBox
 
 
 class MenuScene(Scene):
     def __init__(self, state):
         super(MenuScene, self).__init__(state)
+
+        background = ImageBox(
+            (0, 0), "screens/splash.png")
+        self.add(background)
+
         selector = SelectorWidget()
         self.add(selector)
-        y_offset = 0
+        y_offset = 200
+        x_offset = 300
 
         y_offset += 50
         resume = TextWidget(
-            (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+            (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
             unselectable_colour=PALETTE.GREY)
         resume.add_callback('click', self.scene_callback(GameScene))
         resume.set_selectable_callback(lambda: state is not None)
         selector.add(resume)
 
         y_offset += 50
-        new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
+        new = TextWidget(
+            (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE)
         new.add_callback('click', self.scene_callback(NewGameScene))
         selector.add(new)
 
         y_offset += 50
-        load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
+        load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE)
         load.add_callback('click', self.scene_callback(LoadGameScene))
         selector.add(load)
 
         y_offset += 50
         save = TextWidget(
-            (100, y_offset), 'Save', colour=PALETTE.WHITE,
+            (x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
             unselectable_colour=PALETTE.GREY)
         save.add_callback('click', self.scene_callback(SaveGameScene))
         save.set_selectable_callback(lambda: state is not None)
@@ -51,23 +60,39 @@ class MenuScene(Scene):
 
         y_offset += 50
         howto = TextWidget(
-            (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
+            (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE)
         howto.add_callback('click', self.scene_callback(HowtoScene))
         selector.add(howto)
 
         y_offset += 50
-        credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
+        credits = TextWidget(
+            (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE)
         credits.add_callback('click', self.scene_callback(CreditsScene))
         selector.add(credits)
 
         y_offset += 50
-        quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
+        quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE)
         quit.add_callback('click', lambda event: QuitGameEvent.post())
         selector.add(quit)
 
+        self.konami = []
+
     def scene_callback(self, scene_class):
         return lambda event: SceneChangeEvent.post(scene_class)
 
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYDOWN and self.konami is not None:
+            if ev.key in KEYS.KONAMI:
+                self.konami.append(ev.key)
+                if self.konami == KONAMI_CODE:
+                    options['cheat_enabled'] = True
+                    print "Cheats enabled."
+                    print "  Try hitting some number keys."
+                    self.konami = None
+                elif self.konami != KONAMI_CODE[:len(self.konami)]:
+                    self.konami = None
+        return super(MenuScene, self).handle_event(ev)
+
     def handle_scene_event(self, ev):
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.QUIT: