hard.add_callback('click', self.hard_game)
selector.add(hard)
- y_offset += y_diff
- puzzle = TextWidget(
- (x_offset, y_offset), 'Puzzle', fontsize=32, colour='white',
- centre=True)
- puzzle.add_callback('click', self.puzzle_game)
- selector.add(puzzle)
-
def easy_game(self, event):
self.start_game(GameState.new(max_health=5, wins_required=3))
def hard_game(self, event):
self.start_game(GameState.new(max_health=3, wins_required=5))
- def puzzle_game(self, event):
- self.start_game(GameState.new(
- deck='test_puzzle', max_health=4, wins_required=4))
-
def start_game(self, state):
from naja.scenes.game import GameScene
LoadGameEvent.post(state=state)