def __init__(self, state):
super(NewGameScene, self).__init__(state)
selector = SelectorWidget()
+ selector.position = 1
self.add(selector)
title = TextWidget((100, 50), 'Select difficulty', colour='white')
hard.add_callback('click', self.hard_game)
selector.add(hard)
+ puzzle = TextWidget((200, 300), 'Puzzle', fontsize=32, colour='white')
+ puzzle.add_callback('click', self.puzzle_game)
+ selector.add(puzzle)
+
def easy_game(self, event):
self.start_game(GameState.new(max_health=5, wins_required=3))
def hard_game(self, event):
self.start_game(GameState.new(max_health=3, wins_required=5))
+ def puzzle_game(self, event):
+ self.start_game(GameState.new(
+ deck='test_puzzle', max_health=4, wins_required=4))
+
def start_game(self, state):
from naja.scenes.game import GameScene
LoadGameEvent.post(state=state)