Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / scenes / puzzlelist.py
index f9c51c1fa13b1a0dbddf5bc9126247ae1a7e1adb..4baab4bb66712696f302ff92b5e427e90cfe23a6 100644 (file)
@@ -42,17 +42,14 @@ class PuzzleListScene(Scene):
                (x_offset, y_offset), deck['description'], fontsize=32,
                colour='white', centre=True)
             callback = functools.partial(self.start_puzzle_game,
-                                         puzzle=puzzle, deck=deck)
+                                         puzzle=puzzle)
             puzzle_but.add_callback('click', callback)
             selector.add(puzzle_but)
 
-    def start_puzzle_game(self, event, puzzle=None, deck=None):
+    def start_puzzle_game(self, event, puzzle=None):
         from naja.scenes.game import GameScene
-        max_health = deck.get('max_health', 4)
-        wins_required = deck.get('wins_required', 4)
         level = 'puzzles/%s' % puzzle
-        state = GameState.new(deck=level, max_health=max_health,
-                              wins_required=wins_required)
+        state = GameState.new(deck=level)
         LoadGameEvent.post(state=state)
         SceneChangeEvent.post(GameScene)