Add a card_name parameter
[naja.git] / naja / tests / test_actions.py
index bf04e21eacb9c4091c91a25fb3870d622f690c0f..0717f0cfd6899cf3b15eaba3dab3a28bf47e6bcf 100644 (file)
 from unittest import TestCase
 
+from naja.constants import BITS, MOVES
+from naja.gameboard import GameBoard, LocationCard
+from naja.options import parse_args
 from naja.player import Player
 from naja import actions
 
 
 class TestActions(TestCase):
+    def setUp(self):
+        parse_args([])
+
     def make_player(self, *bits):
-        return Player(sum(1 << bit for bit in bits), None)
+        player_bits = 0
+        for bit in bits:
+            player_bits |= (1 << bit)
+        return Player(player_bits, None)
+
+    def make_board(self, player_bits=None, locations=None):
+        if locations is None:
+            locations = [{'card_name': 'card', 'actions': []}]
+        board = GameBoard.new_game({'cards': locations})
+        if player_bits is not None:
+            board.player.bits.bits = 0
+            board.player.bits.set_bits(player_bits)
+        return board
+
+    def assert_player_bits(self, board, *bits):
+        self.assertEqual(sum(1 << bit for bit in bits), board.player.bits.bits)
+
+    def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+        def filter_dict(source, exclude_keys):
+            return dict((k, v) for k, v in source.items()
+                        if k not in exclude_keys)
+
+        state1 = filter_dict(state1, exclude)
+        if 'player' in state1:
+            state1['player'] = filter_dict(state1['player'], player_exclude)
+        state2 = filter_dict(state2, exclude)
+        if 'player' in state2:
+            state2['player'] = filter_dict(state2['player'], player_exclude)
+
+        self.assertEqual(state1, state2)
+
+    def test_check_available(self):
+        def check_available(action_bits, player_bits, expected_result):
+            action = actions.LocationAction(action_bits)
+            player = self.make_player(*player_bits)
+            self.assertEqual(action.check_available(player), expected_result)
+
+        check_available(set(), [], True)
+        check_available(set(), [BITS.MSB], True)
+        check_available(set([BITS.MSB]), [], False)
+        check_available(set([BITS.MSB]), [BITS.MSB], True)
+
+    def test_get_text(self):
+        class LocationAction1(actions.LocationAction):
+            TEXT = "foo"
+        action1 = LocationAction1([])
+        self.assertEqual(action1.get_text(), "foo")
+
+        class LocationAction2(actions.LocationAction):
+            TEXT = "foo %(bar)s"
+        action2 = LocationAction2([], bar="baz")
+        self.assertEqual(action2.get_text(), "foo baz")
+
+    def test_get_text_row_column(self):
+        class DirectionAction(actions.LocationAction):
+            TEXT = "foo %(direction)s %(rowcol)s"
+
+        action_north = DirectionAction([], direction='NORTH')
+        self.assertEqual(action_north.get_text(), "foo {NORTH} column")
+
+        action_south = DirectionAction([], direction='SOUTH')
+        self.assertEqual(action_south.get_text(), "foo {SOUTH} column")
+
+        action_east = DirectionAction([], direction='EAST')
+        self.assertEqual(action_east.get_text(), "foo {EAST} row")
+
+        action_west = DirectionAction([], direction='WEST')
+        self.assertEqual(action_west.get_text(), "foo {WEST} row")
+
+    def test_DoNothing(self):
+        board = self.make_board()
+        state_before = board.export()
+        actions.DoNothing(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assert_state(state_before, state_after)
+
+    def test_LoseHealthOrMSB_MSB_clear(self):
+        board = self.make_board()
+        state_before = board.export()
+        actions.LoseHealthOrMSB(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] - 1)
+        self.assert_state(state_before, state_after, exclude=['health'])
+
+    def test_LoseHealthOrMSB_MSB_set(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        actions.LoseHealthOrMSB(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_SetBits(self):
+        board = self.make_board()
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.MSB, BITS.NORTH]), [])
+        actions.SetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(
+            board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_ToggleBits(self):
+        board = self.make_board(player_bits=[BITS.NORTH])
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.MSB, BITS.NORTH]), [])
+        actions.ToggleBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
+        self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_LoseHealthOrMSBAndSetBits_MSB_clear(self):
+        board = self.make_board(player_bits=[])
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.BLUE, BITS.NORTH]), [])
+        actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] - 1)
+        self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
+        self.assert_state(
+            state_before, state_after, exclude=['health'],
+            player_exclude=['bits'])
+
+    def test_LoseHealthOrMSBAndSetBits_MSB_set(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.BLUE, BITS.NORTH]), [])
+        actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_LoseHealthOrMSBAndSetBits_MSB_set_and_on_card(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.MSB, BITS.NORTH]), [])
+        actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assert_player_bits(board, BITS.MSB, BITS.NORTH)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_AcquireWinToken(self):
+        board = self.make_board(
+            player_bits=[BITS.RED, BITS.GREEN, BITS.BLUE])
+        state_before = board.export()
+        actions.AcquireWinToken(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(state_after['wins'], state_before['wins'] + 1)
+        self.assertEqual(board.player.bits.bits, 0)
+        self.assert_state(
+            state_before, state_after, exclude=['wins'],
+            player_exclude=['bits'])
+
+    def test_GainHealthAndClearBitsOrMSB_MSB_clear(self):
+        board = self.make_board(player_bits=[BITS.NORTH])
+        board.lose_health()
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.BLUE, BITS.NORTH]), [])
+        actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] + 1)
+        self.assert_player_bits(board)
+        self.assert_state(
+            state_before, state_after, exclude=['health'],
+            player_exclude=['bits'])
+
+    def test_GainHealthAndClearBitsOrMSB_MSB_set(self):
+        board = self.make_board(player_bits=[BITS.MSB, BITS.NORTH])
+        board.lose_health()
+        state_before = board.export()
+        card = LocationCard('card', set([BITS.BLUE, BITS.NORTH]), [])
+        actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] + 1)
+        self.assert_player_bits(board, BITS.NORTH)
+        self.assert_state(
+            state_before, state_after, exclude=['health'],
+            player_exclude=['bits'])
+
+    def test_AllowKnightMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT"
+        ).perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
 
-    def test_DoNothing_check_available(self):
-        player = self.make_player()
-        action = actions.DoNothing()
-        self.assertEqual(action.check_available(player), True)
+    def test_AllowBishopMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP"
+        ).perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
 
-    def test_LoseHealthOrMSB_check_available(self):
-        player = self.make_player()
-        action = actions.LoseHeathOrMSB()
-        self.assertEqual(action.check_available(player), True)
+    def test_AllowCastleMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE"
+        ).perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)