de-heath the tests
[naja.git] / naja / tests / test_actions.py
index bf04e21eacb9c4091c91a25fb3870d622f690c0f..5fe07be4892406f0185ad78153fd3f4b45da282e 100644 (file)
@@ -1,19 +1,88 @@
 from unittest import TestCase
 
+from naja.constants import BITS
+from naja.gameboard import GameBoard, LocationCard
 from naja.player import Player
 from naja import actions
 
 
 class TestActions(TestCase):
     def make_player(self, *bits):
-        return Player(sum(1 << bit for bit in bits), None)
+        player_bits = 0
+        for bit in bits:
+            player_bits |= bit
+        return Player(player_bits, None)
 
-    def test_DoNothing_check_available(self):
-        player = self.make_player()
-        action = actions.DoNothing()
-        self.assertEqual(action.check_available(player), True)
+    def make_board(self, player_bits=None, locations=None):
+        if locations is None:
+            locations = [{'actions': []}]
+        board = GameBoard.new_game(locations)
+        if player_bits is not None:
+            board.player.bits.set_bits(player_bits)
+        return board
 
-    def test_LoseHealthOrMSB_check_available(self):
-        player = self.make_player()
-        action = actions.LoseHeathOrMSB()
-        self.assertEqual(action.check_available(player), True)
+    def test_check_available(self):
+        def check_available(action_bits, player_bits, expected_result):
+            action = actions.LocationAction(action_bits)
+            player = self.make_player(*player_bits)
+            self.assertEqual(action.check_available(player), expected_result)
+
+        check_available(set(), [], True)
+        check_available(set(), [BITS.MSB], True)
+        check_available(set([BITS.MSB]), [], False)
+        check_available(set([BITS.MSB]), [BITS.MSB], True)
+
+    def test_DoNothing(self):
+        board = self.make_board()
+        state_before = board.export()
+        actions.DoNothing(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(state_before, state_after)
+
+    def test_LoseHealthOrMSB_MSB_clear(self):
+        board = self.make_board()
+        state_before = board.export()
+        actions.LoseHealthOrMSB(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] - 1)
+
+        state_before.pop('health')
+        state_after.pop('health')
+        self.assertEqual(state_before, state_after)
+
+    def test_LoseHealthOrMSB_MSB_set(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        actions.LoseHealthOrMSB(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
+
+        state_before['player'].pop('bits')
+        state_after['player'].pop('bits')
+        self.assertEqual(state_before, state_after)
+
+    def test_SetBits(self):
+        board = self.make_board()
+        state_before = board.export()
+        location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.SetBits(set()).perform_action(board, location)
+        state_after = board.export()
+        self.assertEqual(
+            board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
+
+        state_before['player'].pop('bits')
+        state_after['player'].pop('bits')
+        self.assertEqual(state_before, state_after)
+
+    def test_ToggleBits(self):
+        board = self.make_board(player_bits=[BITS.NORTH])
+        state_before = board.export()
+        location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.ToggleBits(set()).perform_action(board, location)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
+        self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
+
+        state_before['player'].pop('bits')
+        state_after['player'].pop('bits')
+        self.assertEqual(state_before, state_after)