Improve action tests.
[naja.git] / naja / tests / test_actions.py
index e4a4fa523a2ea3b9620ab79de83f6ef46dd44588..a8d9201206425be0840bbad3a947965c858d8179 100644 (file)
@@ -1,14 +1,43 @@
 from unittest import TestCase
 
 from naja.constants import BITS
-from naja.gameboard import GameBoard
+from naja.gameboard import GameBoard, LocationCard
 from naja.player import Player
 from naja import actions
 
 
 class TestActions(TestCase):
     def make_player(self, *bits):
-        return Player(sum(1 << bit for bit in bits), None)
+        player_bits = 0
+        for bit in bits:
+            player_bits |= (1 << bit)
+        return Player(player_bits, None)
+
+    def make_board(self, player_bits=None, locations=None):
+        if locations is None:
+            locations = [{'actions': []}]
+        board = GameBoard.new_game(locations)
+        if player_bits is not None:
+            board.player.bits.bits = 0
+            board.player.bits.set_bits(player_bits)
+        return board
+
+    def assert_player_bits(self, board, *bits):
+        self.assertEqual(sum(1 << bit for bit in bits), board.player.bits.bits)
+
+    def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+        def filter_dict(source, exclude_keys):
+            return dict((k, v) for k, v in source.items()
+                        if k not in exclude_keys)
+
+        state1 = filter_dict(state1, exclude)
+        if 'player' in state1:
+            state1['player'] = filter_dict(state1['player'], player_exclude)
+        state2 = filter_dict(state2, exclude)
+        if 'player' in state2:
+            state2['player'] = filter_dict(state2['player'], player_exclude)
+
+        self.assertEqual(state1, state2)
 
     def test_check_available(self):
         def check_available(action_bits, player_bits, expected_result):
@@ -21,20 +50,91 @@ class TestActions(TestCase):
         check_available(set([BITS.MSB]), [], False)
         check_available(set([BITS.MSB]), [BITS.MSB], True)
 
+    def test_bits_translation(self):
+        action = actions.LocationAction(set([BITS.NORTH, 'MSB']))
+        self.assertEqual(action.required_bits, set([BITS.NORTH, BITS.MSB]))
+
     def test_DoNothing(self):
-        board = GameBoard.new_game([])
+        board = self.make_board()
         state_before = board.export()
-        actions.DoNothing(set()).perform_action(board)
+        actions.DoNothing(set()).perform_action(board, None)
         state_after = board.export()
-        self.assertEqual(state_before, state_after)
+        self.assert_state(state_before, state_after)
 
     def test_LoseHealthOrMSB_MSB_clear(self):
-        board = GameBoard.new_game([])
+        board = self.make_board()
         state_before = board.export()
-        actions.LoseHeathOrMSB(set()).perform_action(board)
+        actions.LoseHealthOrMSB(set()).perform_action(board, None)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] - 1)
+        self.assert_state(state_before, state_after, exclude=['health'])
+
+    def test_LoseHealthOrMSB_MSB_set(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        actions.LoseHealthOrMSB(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
 
-        state_before.pop('health')
-        state_after.pop('health')
-        self.assertEqual(state_before, state_after)
+    def test_SetBits(self):
+        board = self.make_board()
+        state_before = board.export()
+        card = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.SetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(
+            board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_ToggleBits(self):
+        board = self.make_board(player_bits=[BITS.NORTH])
+        state_before = board.export()
+        card = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.ToggleBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
+        self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_LoseHealthOrMSBAndSetBits_MSB_clear(self):
+        board = self.make_board(player_bits=[])
+        state_before = board.export()
+        card = LocationCard(set([BITS.CYAN, BITS.NORTH]), [])
+        actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] - 1)
+        self.assert_player_bits(board, BITS.CYAN, BITS.NORTH)
+        self.assert_state(
+            state_before, state_after, exclude=['health'],
+            player_exclude=['bits'])
+
+    def test_LoseHealthOrMSBAndSetBits_MSB_set(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        card = LocationCard(set([BITS.CYAN, BITS.NORTH]), [])
+        actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assert_player_bits(board, BITS.CYAN, BITS.NORTH)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_LoseHealthOrMSBAndSetBits_MSB_set_and_on_card(self):
+        board = self.make_board(player_bits=[BITS.MSB])
+        state_before = board.export()
+        card = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+        state_after = board.export()
+        self.assert_player_bits(board, BITS.MSB, BITS.NORTH)
+        self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+    def test_AcquireWinToken(self):
+        board = self.make_board(
+            player_bits=[BITS.CYAN, BITS.MAGENTA, BITS.YELLOW, BITS.MSB])
+        state_before = board.export()
+        actions.AcquireWinToken(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(state_after['wins'], state_before['wins'] + 1)
+        self.assertEqual(board.player.bits.bits, 0)
+        self.assert_state(
+            state_before, state_after, exclude=['wins'],
+            player_exclude=['bits'])