Fix tests.
[naja.git] / naja / tests / test_actions.py
index f590caa9e576adf99e6cb1ab9dbebd3dda15e498..b233df76adc709c73ac0ea31570f9b20cc40cc84 100644 (file)
@@ -2,11 +2,15 @@ from unittest import TestCase
 
 from naja.constants import BITS, MOVES
 from naja.gameboard import GameBoard, LocationCard
+from naja.options import parse_args
 from naja.player import Player
 from naja import actions
 
 
 class TestActions(TestCase):
+    def setUp(self):
+        parse_args([])
+
     def make_player(self, *bits):
         player_bits = 0
         for bit in bits:
@@ -15,13 +19,16 @@ class TestActions(TestCase):
 
     def make_board(self, player_bits=None, locations=None):
         if locations is None:
-            locations = [{'actions': []}]
-        board = GameBoard.new_game(locations)
+            locations = [{'card_name': 'card', 'actions': []}]
+        board = GameBoard.new_game({'cards': locations})
         if player_bits is not None:
             board.player.bits.bits = 0
             board.player.bits.set_bits(player_bits)
         return board
 
+    def make_location_card(self, bits=(), name='card', actions=()):
+        return LocationCard(name, set(bits), list(actions), None)
+
     def assert_player_bits(self, board, *bits):
         self.assertEqual(sum(1 << bit for bit in bits), board.player.bits.bits)
 
@@ -66,16 +73,16 @@ class TestActions(TestCase):
             TEXT = "foo %(direction)s %(rowcol)s"
 
         action_north = DirectionAction([], direction='NORTH')
-        self.assertEqual(action_north.get_text(), "foo NORTH column")
+        self.assertEqual(action_north.get_text(), "foo {NORTH} column")
 
         action_south = DirectionAction([], direction='SOUTH')
-        self.assertEqual(action_south.get_text(), "foo SOUTH column")
+        self.assertEqual(action_south.get_text(), "foo {SOUTH} column")
 
         action_east = DirectionAction([], direction='EAST')
-        self.assertEqual(action_east.get_text(), "foo EAST row")
+        self.assertEqual(action_east.get_text(), "foo {EAST} row")
 
         action_west = DirectionAction([], direction='WEST')
-        self.assertEqual(action_west.get_text(), "foo WEST row")
+        self.assertEqual(action_west.get_text(), "foo {WEST} row")
 
     def test_DoNothing(self):
         board = self.make_board()
@@ -103,7 +110,7 @@ class TestActions(TestCase):
     def test_SetBits(self):
         board = self.make_board()
         state_before = board.export()
-        card = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.MSB, BITS.NORTH])
         actions.SetBits(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(
@@ -113,7 +120,7 @@ class TestActions(TestCase):
     def test_ToggleBits(self):
         board = self.make_board(player_bits=[BITS.NORTH])
         state_before = board.export()
-        card = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.MSB, BITS.NORTH])
         actions.ToggleBits(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
@@ -123,7 +130,7 @@ class TestActions(TestCase):
     def test_LoseHealthOrMSBAndSetBits_MSB_clear(self):
         board = self.make_board(player_bits=[])
         state_before = board.export()
-        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.BLUE, BITS.NORTH])
         actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] - 1)
@@ -135,7 +142,7 @@ class TestActions(TestCase):
     def test_LoseHealthOrMSBAndSetBits_MSB_set(self):
         board = self.make_board(player_bits=[BITS.MSB])
         state_before = board.export()
-        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.BLUE, BITS.NORTH])
         actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
         state_after = board.export()
         self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
@@ -144,7 +151,7 @@ class TestActions(TestCase):
     def test_LoseHealthOrMSBAndSetBits_MSB_set_and_on_card(self):
         board = self.make_board(player_bits=[BITS.MSB])
         state_before = board.export()
-        card = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.MSB, BITS.NORTH])
         actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
         state_after = board.export()
         self.assert_player_bits(board, BITS.MSB, BITS.NORTH)
@@ -166,7 +173,7 @@ class TestActions(TestCase):
         board = self.make_board(player_bits=[BITS.NORTH])
         board.lose_health()
         state_before = board.export()
-        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.BLUE, BITS.NORTH])
         actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] + 1)
@@ -179,7 +186,7 @@ class TestActions(TestCase):
         board = self.make_board(player_bits=[BITS.MSB, BITS.NORTH])
         board.lose_health()
         state_before = board.export()
-        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
+        card = self.make_location_card([BITS.BLUE, BITS.NORTH])
         actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] + 1)
@@ -190,17 +197,21 @@ class TestActions(TestCase):
 
     def test_AllowKnightMove(self):
         board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
-        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT").perform_action(board, None)
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT"
+        ).perform_action(board, None)
         self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
 
-
     def test_AllowBishopMove(self):
         board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
-        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP").perform_action(board, None)
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP"
+        ).perform_action(board, None)
         self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
 
-
     def test_AllowCastleMove(self):
         board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
-        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE").perform_action(board, None)
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE"
+        ).perform_action(board, None)
         self.assertEqual(board.player.movement_mode, MOVES.CASTLE)