Save player mode.
[naja.git] / naja / tests / test_actions.py
index d903648cc626914e96aab9940ae7cbf57441e892..d770f12397f04ffec487192ba299a8445f51a3a1 100644 (file)
@@ -1,12 +1,16 @@
 from unittest import TestCase
 
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
 from naja.gameboard import GameBoard, LocationCard
+from naja.options import parse_args
 from naja.player import Player
 from naja import actions
 
 
 class TestActions(TestCase):
+    def setUp(self):
+        parse_args([])
+
     def make_player(self, *bits):
         player_bits = 0
         for bit in bits:
@@ -16,7 +20,7 @@ class TestActions(TestCase):
     def make_board(self, player_bits=None, locations=None):
         if locations is None:
             locations = [{'actions': []}]
-        board = GameBoard.new_game(locations)
+        board = GameBoard.new_game({'cards': locations})
         if player_bits is not None:
             board.player.bits.bits = 0
             board.player.bits.set_bits(player_bits)
@@ -50,9 +54,32 @@ class TestActions(TestCase):
         check_available(set([BITS.MSB]), [], False)
         check_available(set([BITS.MSB]), [BITS.MSB], True)
 
-    def test_bits_translation(self):
-        action = actions.LocationAction(set([BITS.NORTH, 'MSB']))
-        self.assertEqual(action.required_bits, set([BITS.NORTH, BITS.MSB]))
+    def test_get_text(self):
+        class LocationAction1(actions.LocationAction):
+            TEXT = "foo"
+        action1 = LocationAction1([])
+        self.assertEqual(action1.get_text(), "foo")
+
+        class LocationAction2(actions.LocationAction):
+            TEXT = "foo %(bar)s"
+        action2 = LocationAction2([], bar="baz")
+        self.assertEqual(action2.get_text(), "foo baz")
+
+    def test_get_text_row_column(self):
+        class DirectionAction(actions.LocationAction):
+            TEXT = "foo %(direction)s %(rowcol)s"
+
+        action_north = DirectionAction([], direction='NORTH')
+        self.assertEqual(action_north.get_text(), "foo {NORTH} column")
+
+        action_south = DirectionAction([], direction='SOUTH')
+        self.assertEqual(action_south.get_text(), "foo {SOUTH} column")
+
+        action_east = DirectionAction([], direction='EAST')
+        self.assertEqual(action_east.get_text(), "foo {EAST} row")
+
+        action_west = DirectionAction([], direction='WEST')
+        self.assertEqual(action_west.get_text(), "foo {WEST} row")
 
     def test_DoNothing(self):
         board = self.make_board()
@@ -100,11 +127,11 @@ class TestActions(TestCase):
     def test_LoseHealthOrMSBAndSetBits_MSB_clear(self):
         board = self.make_board(player_bits=[])
         state_before = board.export()
-        card = LocationCard(set([BITS.CYAN, BITS.NORTH]), [])
+        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
         actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] - 1)
-        self.assert_player_bits(board, BITS.CYAN, BITS.NORTH)
+        self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
         self.assert_state(
             state_before, state_after, exclude=['health'],
             player_exclude=['bits'])
@@ -112,10 +139,10 @@ class TestActions(TestCase):
     def test_LoseHealthOrMSBAndSetBits_MSB_set(self):
         board = self.make_board(player_bits=[BITS.MSB])
         state_before = board.export()
-        card = LocationCard(set([BITS.CYAN, BITS.NORTH]), [])
+        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
         actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
         state_after = board.export()
-        self.assert_player_bits(board, BITS.CYAN, BITS.NORTH)
+        self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
         self.assert_state(state_before, state_after, player_exclude=['bits'])
 
     def test_LoseHealthOrMSBAndSetBits_MSB_set_and_on_card(self):
@@ -129,7 +156,7 @@ class TestActions(TestCase):
 
     def test_AcquireWinToken(self):
         board = self.make_board(
-            player_bits=[BITS.CYAN, BITS.MAGENTA, BITS.YELLOW, BITS.MSB])
+            player_bits=[BITS.RED, BITS.GREEN, BITS.BLUE])
         state_before = board.export()
         actions.AcquireWinToken(set()).perform_action(board, None)
         state_after = board.export()
@@ -143,7 +170,7 @@ class TestActions(TestCase):
         board = self.make_board(player_bits=[BITS.NORTH])
         board.lose_health()
         state_before = board.export()
-        card = LocationCard(set([BITS.CYAN, BITS.NORTH]), [])
+        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
         actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] + 1)
@@ -156,7 +183,7 @@ class TestActions(TestCase):
         board = self.make_board(player_bits=[BITS.MSB, BITS.NORTH])
         board.lose_health()
         state_before = board.export()
-        card = LocationCard(set([BITS.CYAN, BITS.NORTH]), [])
+        card = LocationCard(set([BITS.BLUE, BITS.NORTH]), [])
         actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] + 1)
@@ -164,3 +191,24 @@ class TestActions(TestCase):
         self.assert_state(
             state_before, state_after, exclude=['health'],
             player_exclude=['bits'])
+
+    def test_AllowKnightMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT"
+        ).perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+    def test_AllowBishopMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP"
+        ).perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+    def test_AllowCastleMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(
+            set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE"
+        ).perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)