Tweak actions.
[naja.git] / naja / tests / test_actions.py
index bf04e21eacb9c4091c91a25fb3870d622f690c0f..e4a4fa523a2ea3b9620ab79de83f6ef46dd44588 100644 (file)
@@ -1,5 +1,7 @@
 from unittest import TestCase
 
+from naja.constants import BITS
+from naja.gameboard import GameBoard
 from naja.player import Player
 from naja import actions
 
@@ -8,12 +10,31 @@ class TestActions(TestCase):
     def make_player(self, *bits):
         return Player(sum(1 << bit for bit in bits), None)
 
-    def test_DoNothing_check_available(self):
-        player = self.make_player()
-        action = actions.DoNothing()
-        self.assertEqual(action.check_available(player), True)
+    def test_check_available(self):
+        def check_available(action_bits, player_bits, expected_result):
+            action = actions.LocationAction(action_bits)
+            player = self.make_player(*player_bits)
+            self.assertEqual(action.check_available(player), expected_result)
 
-    def test_LoseHealthOrMSB_check_available(self):
-        player = self.make_player()
-        action = actions.LoseHeathOrMSB()
-        self.assertEqual(action.check_available(player), True)
+        check_available(set(), [], True)
+        check_available(set(), [BITS.MSB], True)
+        check_available(set([BITS.MSB]), [], False)
+        check_available(set([BITS.MSB]), [BITS.MSB], True)
+
+    def test_DoNothing(self):
+        board = GameBoard.new_game([])
+        state_before = board.export()
+        actions.DoNothing(set()).perform_action(board)
+        state_after = board.export()
+        self.assertEqual(state_before, state_after)
+
+    def test_LoseHealthOrMSB_MSB_clear(self):
+        board = GameBoard.new_game([])
+        state_before = board.export()
+        actions.LoseHeathOrMSB(set()).perform_action(board)
+        state_after = board.export()
+        self.assertEqual(state_after['health'], state_before['health'] - 1)
+
+        state_before.pop('health')
+        state_after.pop('health')
+        self.assertEqual(state_before, state_after)