added more tests for chess moves; they all pass
[naja.git] / naja / tests / test_actions.py
index 3497ee49c6a47d7971e5e67f3b1ca03ebbf1be42..f590caa9e576adf99e6cb1ab9dbebd3dda15e498 100644 (file)
@@ -1,6 +1,6 @@
 from unittest import TestCase
 
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
 from naja.gameboard import GameBoard, LocationCard
 from naja.player import Player
 from naja import actions
@@ -50,9 +50,32 @@ class TestActions(TestCase):
         check_available(set([BITS.MSB]), [], False)
         check_available(set([BITS.MSB]), [BITS.MSB], True)
 
-    def test_bits_translation(self):
-        action = actions.LocationAction(set([BITS.NORTH, 'MSB']))
-        self.assertEqual(action.required_bits, set([BITS.NORTH, BITS.MSB]))
+    def test_get_text(self):
+        class LocationAction1(actions.LocationAction):
+            TEXT = "foo"
+        action1 = LocationAction1([])
+        self.assertEqual(action1.get_text(), "foo")
+
+        class LocationAction2(actions.LocationAction):
+            TEXT = "foo %(bar)s"
+        action2 = LocationAction2([], bar="baz")
+        self.assertEqual(action2.get_text(), "foo baz")
+
+    def test_get_text_row_column(self):
+        class DirectionAction(actions.LocationAction):
+            TEXT = "foo %(direction)s %(rowcol)s"
+
+        action_north = DirectionAction([], direction='NORTH')
+        self.assertEqual(action_north.get_text(), "foo NORTH column")
+
+        action_south = DirectionAction([], direction='SOUTH')
+        self.assertEqual(action_south.get_text(), "foo SOUTH column")
+
+        action_east = DirectionAction([], direction='EAST')
+        self.assertEqual(action_east.get_text(), "foo EAST row")
+
+        action_west = DirectionAction([], direction='WEST')
+        self.assertEqual(action_west.get_text(), "foo WEST row")
 
     def test_DoNothing(self):
         board = self.make_board()
@@ -164,3 +187,20 @@ class TestActions(TestCase):
         self.assert_state(
             state_before, state_after, exclude=['health'],
             player_exclude=['bits'])
+
+    def test_AllowKnightMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT").perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+
+    def test_AllowBishopMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP").perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+
+    def test_AllowCastleMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE").perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)