Add max_number limitation (with tests, nogal)
[naja.git] / naja / tests / test_gameboard.py
index 5b383991273e9d20f919a54cfec4104913ffcbae..a72505a5d415efa0abd130c2bc5b3294db52d6c4 100644 (file)
@@ -31,7 +31,7 @@ class TestGameBoard(TestCase):
 
     def test_export_new_board(self):
         board = GameBoard.new_game({'cards': [
-            {'card_name' : 'card1', 'actions': [
+            {'card_name': 'card1', 'actions': [
             {
                 'action_class': 'LoseHealthOrMSB',
                 'required_bits': [],
@@ -47,7 +47,7 @@ class TestGameBoard(TestCase):
             'health': 4,
             'wins_required': 4,
             'wins': 0,
-            'locations': [{'card_name' : 'card1', 'actions': [
+            'locations': [{'card_name': 'card1', 'actions': [
                 {
                     'action_class': 'LoseHealthOrMSB',
                     'required_bits': [],
@@ -65,7 +65,7 @@ class TestGameBoard(TestCase):
             positions.append(position)
             self.assertEqual(
                 sorted(location_state.keys()), ['actions', 'bitwise_operand',
-                                                'card_name'])
+                                                'card_name', 'max_number'])
             self.assertEqual(location_state['actions'], [
                 {
                     'action_class': 'LoseHealthOrMSB',
@@ -81,6 +81,89 @@ class TestGameBoard(TestCase):
         self.assertEqual(
             positions, sorted((x, y) for x in range(5) for y in range(5)))
 
+    def test_max_number(self):
+        def _check_counts(board):
+            counts = {}
+            exported_state = board.export()
+            board_locations = exported_state.pop('board_locations')
+            for _position, location_state in board_locations:
+                counts.setdefault(
+                    location_state['actions'][0]['action_class'], 0)
+                counts[location_state['actions'][0]['action_class']] += 1
+            self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [], }],
+             'max_number': 5},
+            {'card_name': 'card2', 'actions': [{
+                'action_class': 'DoNothing',
+                'required_bits': [], }],
+             'max_number': 25}]})
+        # check creation constraints
+        _check_counts(board)
+        # Check replacement
+        # Replace center card 12 times and assert invariant still holds
+        for x in range(12):
+            board.replace_card((2, 2))
+        _check_counts(board)
+        # replace a diagonal of cards
+        for x in range(5):
+            board.replace_card((x, x))
+        _check_counts(board)
+
+    def test_max_number_complex(self):
+        def _check_counts(board):
+            counts = {}
+            exported_state = board.export()
+            board_locations = exported_state.pop('board_locations')
+            for _position, location_state in board_locations:
+                counts.setdefault(
+                    location_state['actions'][0]['action_class'], 0)
+                counts[location_state['actions'][0]['action_class']] += 1
+            self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+            self.assertTrue(counts.get('DoNothing', 0) <= 3)
+            self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
+            self.assertTrue(counts.get('GainHealth', 0) <= 3)
+
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [], }],
+             'max_number': 5},
+            {'card_name': 'card2', 'actions': [{
+                'action_class': 'AcquireWinToken',
+                'required_bits': [], }],
+             'max_number': 4},
+            {'card_name': 'card3', 'actions': [{
+                'action_class': 'GainHealth',
+                'required_bits': [], }],
+             'max_number': 3},
+            {'card_name': 'card4', 'actions': [{
+                'action_class': 'RotateLocations',
+                'required_bits': [], }],
+             'max_number': 25},
+            {'card_name': 'card5', 'actions': [{
+                'action_class': 'AllowChessMove',
+                'required_bits': [], }],
+             'max_number': 25},
+            {'card_name': 'card6', 'actions': [{
+                'action_class': 'DoNothing',
+                'required_bits': [], }],
+             'max_number': 3}]})
+        # check creation constraints
+        _check_counts(board)
+        # Check replacement
+        # Replace center card 12 times and assert invariant still holds
+        for x in range(12):
+            board.replace_card((2, 2))
+        _check_counts(board)
+        # replace a diagonal of cards
+        for x in range(5):
+            board.replace_card((x, x))
+        _check_counts(board)
+
     def test_lose_health(self):
         board = GameBoard.new_game(self.make_deck())
         self.assertEqual(board.health, 4)