Prototype tile glyphs.
[naja.git] / naja / tests / test_gameboard.py
index bbc51284cfcb9847b6cfe8e8e194d482f126c802..3bbf59bcf6e21d8cc916e37079c5a19eb04ebdbe 100644 (file)
@@ -1,6 +1,6 @@
 from unittest import TestCase
 
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
 from naja.gameboard import GameBoard, LocationCard
 from naja import actions
 
@@ -85,6 +85,64 @@ class TestGameBoard(TestCase):
 
         self.assert_state(state_1, state_2)
 
+    def generate_locations(self, override_dict=None):
+        locations_dict = dict(((x, y), '%s%s' % (x, y))
+                              for x in range(5) for y in range(5))
+        if override_dict:
+            locations_dict.update(override_dict)
+        return locations_dict
+
+    def test_shift_locations_north(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('NORTH')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
+        }))
+
+    def test_shift_locations_south(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('SOUTH')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
+        }))
+
+    def test_shift_locations_east(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('EAST')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
+        }))
+
+    def test_shift_locations_west(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('WEST')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
+        }))
+
+    def test_allow_chess_move_knight(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.allow_chess_move(MOVES.KNIGHT)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+    def test_allow_chess_move_bishop(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.allow_chess_move(MOVES.BISHOP)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+    def test_allow_chess_move_castle(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.allow_chess_move(MOVES.CASTLE)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
+
+
 
 class TestLocationCard(TestCase):
     def test_generate_bitwise_operand(self):
@@ -116,3 +174,14 @@ class TestLocationCard(TestCase):
         [action] = location.actions
         self.assertEqual(type(action), actions.DoNothing)
         self.assertEqual(action.required_bits, set())
+
+    def test_parse_bits(self):
+        self.assertEqual(
+            LocationCard.parse_bits([]), frozenset([]))
+        self.assertEqual(
+            LocationCard.parse_bits(['RED']), frozenset([BITS.RED]))
+        self.assertEqual(
+            LocationCard.parse_bits([BITS.BLUE]), frozenset([BITS.BLUE]))
+        self.assertEqual(
+            LocationCard.parse_bits([BITS.NORTH, 'MSB']),
+            frozenset([BITS.NORTH, BITS.MSB]))