Merge branch 'master' into No_movement_mode
[naja.git] / naja / tests / test_gameboard.py
index a895e18b32f484a27976fded4ad8397d4da28fa0..bbc51284cfcb9847b6cfe8e8e194d482f126c802 100644 (file)
@@ -1,7 +1,89 @@
 from unittest import TestCase
 
 from naja.constants import BITS
-from naja.gameboard import LocationCard
+from naja.gameboard import GameBoard, LocationCard
+from naja import actions
+
+
+class TestGameBoard(TestCase):
+    def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+        def filter_dict(source, exclude_keys):
+            return dict((k, v) for k, v in source.items()
+                        if k not in exclude_keys)
+
+        state1 = filter_dict(state1, exclude)
+        if 'player' in state1:
+            state1['player'] = filter_dict(state1['player'], player_exclude)
+        state2 = filter_dict(state2, exclude)
+        if 'player' in state2:
+            state2['player'] = filter_dict(state2['player'], player_exclude)
+
+        self.assertEqual(state1, state2)
+
+    def test_export_new_board(self):
+        board = GameBoard.new_game([{'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [],
+        }]}])
+        exported_state = board.export()
+        board_locations = exported_state.pop('board_locations')
+        self.assertEqual(exported_state, {
+            'max_health': 4,
+            'health': 4,
+            'wins_required': 4,
+            'wins': 0,
+            'locations': [{'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [],
+            }]}],
+            'player': board.player.export(),
+        })
+        self.assertEqual(
+            set(board_locations.keys()),
+            set((x, y) for x in range(5) for y in range(5)))
+        for location_state in board_locations.values():
+            self.assertEqual(
+                sorted(location_state.keys()), ['actions', 'bitwise_operand'])
+            self.assertEqual(location_state['actions'], [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [],
+                'data': {},
+            }])
+            self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
+
+    def test_lose_health(self):
+        board = GameBoard.new_game([{'actions': []}])
+        self.assertEqual(board.health, 4)
+        state_1 = board.export()
+
+        board.lose_health()
+        self.assertEqual(board.health, 3)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2, exclude=['health'])
+
+    def test_gain_health(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.health = 2
+        self.assertEqual(board.health, 2)
+        state_1 = board.export()
+
+        board.gain_health()
+        self.assertEqual(board.health, 3)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2, exclude=['health'])
+
+    def test_gain_health_at_max(self):
+        board = GameBoard.new_game([{'actions': []}])
+        self.assertEqual(board.health, 4)
+        state_1 = board.export()
+
+        board.gain_health()
+        self.assertEqual(board.health, 4)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2)
 
 
 class TestLocationCard(TestCase):
@@ -20,3 +102,17 @@ class TestLocationCard(TestCase):
         self.assertTrue(sizes[3] > 0)
         self.assertTrue(sizes[2] > sizes[3])
         self.assertEqual(bits, set(BITS.values()))
+
+    def test_new_location_no_actions(self):
+        location = LocationCard.new_location({'actions': []})
+        [action] = location.actions
+        self.assertEqual(type(action), actions.DoNothing)
+        self.assertEqual(action.required_bits, set())
+
+    def test_new_location_one_action(self):
+        location = LocationCard.new_location({'actions': [
+            {'required_bits': [], 'action_class': 'DoNothing'},
+        ]})
+        [action] = location.actions
+        self.assertEqual(type(action), actions.DoNothing)
+        self.assertEqual(action.required_bits, set())