from unittest import TestCase
-from naja.constants import BITS, MOVES
+from naja.constants import BITS, MOVES, EXAMINE
from naja.gameboard import GameBoard, LocationCard
+from naja.options import parse_args
from naja import actions
class TestGameBoard(TestCase):
+ def setUp(self):
+ parse_args([])
+
+ def make_deck(self, cards=None):
+ if cards is None:
+ cards = [{'card_name': 'card', 'actions': []}]
+ return {'cards': cards}
+
def assert_state(self, state1, state2, exclude=(), player_exclude=()):
def filter_dict(source, exclude_keys):
return dict((k, v) for k, v in source.items()
self.assertEqual(state1, state2)
def test_export_new_board(self):
- board = GameBoard.new_game([{'actions': [
- {
- 'action_class': 'LoseHealthOrMSB',
- 'required_bits': [],
- }, {
- 'action_class': 'GainHealth',
- 'required_bits': [BITS.RED],
- },
- ]}])
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ },
+ ]}]})
exported_state = board.export()
board_locations = exported_state.pop('board_locations')
self.assertEqual(exported_state, {
+ 'clock_count': 0,
'max_health': 4,
'health': 4,
'wins_required': 4,
'wins': 0,
- 'locations': [{'actions': [
+ 'locations': [{'card_name': 'card1', 'actions': [
{
'action_class': 'LoseHealthOrMSB',
'required_bits': [],
},
]}],
'player': board.player.export(),
+ 'puzzle': False,
+ 'player_mode': EXAMINE,
+ 'replacement_params': None,
})
positions = []
for position, location_state in board_locations:
positions.append(position)
- self.assertEqual(
- sorted(location_state.keys()), ['actions', 'bitwise_operand'])
+ self.assertEqual(sorted(location_state.keys()), [
+ 'actions', 'bitwise_operand', 'card_name', 'max_number',
+ 'replacement_time'])
self.assertEqual(location_state['actions'], [
{
'action_class': 'LoseHealthOrMSB',
self.assertEqual(
positions, sorted((x, y) for x in range(5) for y in range(5)))
+ def test_max_number(self):
+ def _check_counts(board):
+ counts = {}
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ for _position, location_state in board_locations:
+ counts.setdefault(
+ location_state['actions'][0]['action_class'], 0)
+ counts[location_state['actions'][0]['action_class']] += 1
+ self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [], }],
+ 'max_number': 5},
+ {'card_name': 'card2', 'actions': [{
+ 'action_class': 'DoNothing',
+ 'required_bits': [], }],
+ 'max_number': 25}]})
+ # check creation constraints
+ _check_counts(board)
+ # Check replacement
+ # Replace center card 12 times and assert invariant still holds
+ for x in range(12):
+ board.replace_card((2, 2))
+ _check_counts(board)
+ # replace a diagonal of cards
+ for x in range(5):
+ board.replace_card((x, x))
+ _check_counts(board)
+
+ def test_max_number_complex(self):
+ def _check_counts(board):
+ counts = {}
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ for _position, location_state in board_locations:
+ counts.setdefault(
+ location_state['actions'][0]['action_class'], 0)
+ counts[location_state['actions'][0]['action_class']] += 1
+ self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+ self.assertTrue(counts.get('DoNothing', 0) <= 3)
+ self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
+ self.assertTrue(counts.get('GainHealth', 0) <= 3)
+
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [], }],
+ 'max_number': 5},
+ {'card_name': 'card2', 'actions': [{
+ 'action_class': 'AcquireWinToken',
+ 'required_bits': [], }],
+ 'max_number': 4},
+ {'card_name': 'card3', 'actions': [{
+ 'action_class': 'GainHealth',
+ 'required_bits': [], }],
+ 'max_number': 3},
+ {'card_name': 'card4', 'actions': [{
+ 'action_class': 'RotateLocations',
+ 'required_bits': [], }],
+ 'max_number': 25},
+ {'card_name': 'card5', 'actions': [{
+ 'action_class': 'AllowChessMove',
+ 'required_bits': [], }],
+ 'max_number': 25},
+ {'card_name': 'card6', 'actions': [{
+ 'action_class': 'DoNothing',
+ 'required_bits': [], }],
+ 'max_number': 3}]})
+ # check creation constraints
+ _check_counts(board)
+ # Check replacement
+ # Replace center card 12 times and assert invariant still holds
+ for x in range(12):
+ board.replace_card((2, 2))
+ _check_counts(board)
+ # replace a diagonal of cards
+ for x in range(5):
+ board.replace_card((x, x))
+ _check_counts(board)
+
def test_lose_health(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
self.assertEqual(board.health, 4)
state_1 = board.export()
self.assert_state(state_1, state_2, exclude=['health'])
def test_gain_health(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.health = 2
self.assertEqual(board.health, 2)
state_1 = board.export()
self.assert_state(state_1, state_2, exclude=['health'])
def test_gain_health_at_max(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
self.assertEqual(board.health, 4)
state_1 = board.export()
return locations_dict
def test_shift_locations_north(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('NORTH')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_shift_locations_south(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('SOUTH')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_shift_locations_east(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('EAST')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_shift_locations_west(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('WEST')
self.assertEqual(board.board_locations, self.generate_locations({
(0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
}))
- def test_rotate_locations_clockwise(self):
- board = GameBoard.new_game([{'actions': []}])
+ def test_rotate_locations_anticlockwise(self):
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(1, 1): '21', (2, 1): '31', (3, 1): '32',
(1, 2): '11', (3, 2): '33',
(1, 3): '12', (2, 3): '13', (3, 3): '23',
}))
- def test_rotate_locations_clockwise_top(self):
- board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
+ def test_rotate_locations_anticlockwise_top(self):
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(2, 0))
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(1, 0): '30', (3, 0): '31',
(1, 1): '10', (2, 1): '11', (3, 1): '21',
}))
- def test_rotate_locations_clockwise_right(self):
- board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
+ def test_rotate_locations_anticlockwise_right(self):
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 2))
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(0, 1): '11', (1, 1): '12',
(1, 2): '13',
(0, 3): '01', (1, 3): '03',
}))
- def test_rotate_locations_clockwise_corner(self):
- board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
+ def test_rotate_locations_anticlockwise_corner(self):
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 4))
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(0, 3): '13', (1, 3): '14',
(1, 4): '03',
}))
- def test_rotate_locations_anticlockwise(self):
- board = GameBoard.new_game([{'actions': []}])
+ def test_rotate_locations_clockwise(self):
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
- board.rotate_locations('ANTICLOCKWISE')
+ board.rotate_locations('CLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(1, 1): '12', (2, 1): '11', (3, 1): '21',
(1, 2): '13', (3, 2): '31',
(1, 3): '23', (2, 3): '33', (3, 3): '32',
}))
+ def test_rotate_locations_clockwise_1_3(self):
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(1, 3))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '03', (1, 2): '02', (2, 2): '12',
+ (0, 3): '04', (2, 3): '22',
+ (0, 4): '14', (1, 4): '24', (2, 4): '23',
+ }))
+
def test_allow_chess_move_knight(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.KNIGHT)
self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
def test_allow_chess_move_bishop(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.BISHOP)
self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
def test_allow_chess_move_castle(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.CASTLE)
self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
self.assertEqual(bits, set(BITS.values()))
def test_new_location_no_actions(self):
- location = LocationCard.new_location({'actions': []})
+ location = LocationCard.new_location(
+ {'card_name': 'card', 'actions': []}, None)
[action] = location.actions
self.assertEqual(type(action), actions.DoNothing)
self.assertEqual(action.required_bits, set())
+ self.assertEqual(location.replacement_time, None)
- def test_new_location_one_action(self):
- location = LocationCard.new_location({'actions': [
- {'required_bits': [], 'action_class': 'DoNothing'},
- ]})
+ def test_new_location_replacement_params(self):
+ location = LocationCard.new_location(
+ {'card_name': 'card', 'actions': []},
+ {'chance': 1, 'min': 2, 'max': 2})
[action] = location.actions
self.assertEqual(type(action), actions.DoNothing)
self.assertEqual(action.required_bits, set())
+ self.assertEqual(location.replacement_time, 2)
- def test_parse_bits(self):
- self.assertEqual(
- LocationCard.parse_bits([]), frozenset([]))
- self.assertEqual(
- LocationCard.parse_bits(['RED']), frozenset([BITS.RED]))
- self.assertEqual(
- LocationCard.parse_bits([BITS.BLUE]), frozenset([BITS.BLUE]))
- self.assertEqual(
- LocationCard.parse_bits([BITS.NORTH, 'MSB']),
- frozenset([BITS.NORTH, BITS.MSB]))
+ def test_new_location_one_action(self):
+ location = LocationCard.new_location({
+ 'card_name': 'card1',
+ 'actions': [
+ {'required_bits': [], 'action_class': 'DoNothing'},
+ ]}, None)
+ [action] = location.actions
+ self.assertEqual(type(action), actions.DoNothing)
+ self.assertEqual(action.required_bits, set())
+ self.assertEqual(location.replacement_time, None)