rotation action
[naja.git] / naja / tests / test_gameboard.py
index bd1a16c1c080c3ea95b5a075ed8f1cc2f6345ef2..d843c7e9fc86e2cee5e913551c08946f3f9f8d31 100644 (file)
@@ -1,25 +1,58 @@
 from unittest import TestCase
 
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
 from naja.gameboard import GameBoard, LocationCard
 from naja import actions
 
 
 class TestGameBoard(TestCase):
+    def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+        def filter_dict(source, exclude_keys):
+            return dict((k, v) for k, v in source.items()
+                        if k not in exclude_keys)
+
+        state1 = filter_dict(state1, exclude)
+        if 'player' in state1:
+            state1['player'] = filter_dict(state1['player'], player_exclude)
+        state2 = filter_dict(state2, exclude)
+        if 'player' in state2:
+            state2['player'] = filter_dict(state2['player'], player_exclude)
+
+        self.assertEqual(state1, state2)
+
     def test_export_new_board(self):
-        board = GameBoard.new_game(4, 4, [])
-        self.assertEqual(board.export(), {
+        board = GameBoard.new_game([{'actions': [{
+            'action_class': 'LoseHealthOrMSB',
+            'required_bits': [],
+        }]}])
+        exported_state = board.export()
+        board_locations = exported_state.pop('board_locations')
+        self.assertEqual(exported_state, {
             'max_health': 4,
             'health': 4,
             'wins_required': 4,
             'wins': 0,
-            'locations': [],
-            'board_locations': {},
+            'locations': [{'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [],
+            }]}],
             'player': board.player.export(),
         })
+        self.assertEqual(
+            set(board_locations.keys()),
+            set((x, y) for x in range(5) for y in range(5)))
+        for location_state in board_locations.values():
+            self.assertEqual(
+                sorted(location_state.keys()), ['actions', 'bitwise_operand'])
+            self.assertEqual(location_state['actions'], [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [],
+                'data': {},
+            }])
+            self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
 
     def test_lose_health(self):
-        board = GameBoard.new_game(4, 4, [])
+        board = GameBoard.new_game([{'actions': []}])
         self.assertEqual(board.health, 4)
         state_1 = board.export()
 
@@ -27,10 +60,132 @@ class TestGameBoard(TestCase):
         self.assertEqual(board.health, 3)
         state_2 = board.export()
 
-        # Make sure nothing else has changed.
-        state_1.pop('health')
-        state_2.pop('health')
-        self.assertEqual(state_1, state_2)
+        self.assert_state(state_1, state_2, exclude=['health'])
+
+    def test_gain_health(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.health = 2
+        self.assertEqual(board.health, 2)
+        state_1 = board.export()
+
+        board.gain_health()
+        self.assertEqual(board.health, 3)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2, exclude=['health'])
+
+    def test_gain_health_at_max(self):
+        board = GameBoard.new_game([{'actions': []}])
+        self.assertEqual(board.health, 4)
+        state_1 = board.export()
+
+        board.gain_health()
+        self.assertEqual(board.health, 4)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2)
+
+    def generate_locations(self, override_dict=None):
+        locations_dict = dict(((x, y), '%s%s' % (x, y))
+                              for x in range(5) for y in range(5))
+        if override_dict:
+            locations_dict.update(override_dict)
+        return locations_dict
+
+    def test_shift_locations_north(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('NORTH')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
+        }))
+
+    def test_shift_locations_south(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('SOUTH')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
+        }))
+
+    def test_shift_locations_east(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('EAST')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
+        }))
+
+    def test_shift_locations_west(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.shift_locations('WEST')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
+        }))
+
+    def test_rotate_locations_clockwise(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 1): '21', (2, 1): '31', (3, 1): '32',
+            (1, 2): '11',               (3, 2): '33',
+            (1, 3): '12', (2, 3): '13', (3, 3): '23',
+        }))
+
+    def test_rotate_locations_clockwise_top(self):
+        board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 0): '30',               (3, 0): '31',
+            (1, 1): '10', (2, 1): '11', (3, 1): '21',
+        }))
+
+    def test_rotate_locations_clockwise_right(self):
+        board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 1): '11', (1, 1): '12',
+                          (1, 2): '13',
+            (0, 3): '01', (1, 3): '03',
+        }))
+
+    def test_rotate_locations_clockwise_corner(self):
+        board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 3): '13', (1, 3): '14',
+                          (1, 4): '03',
+        }))
+
+    def test_rotate_locations_anticlockwise(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('ANTICLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 1): '12', (2, 1): '11', (3, 1): '21',
+            (1, 2): '13',               (3, 2): '31',
+            (1, 3): '23', (2, 3): '33', (3, 3): '32',
+        }))
+
+    def test_allow_chess_move_knight(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.allow_chess_move(MOVES.KNIGHT)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+    def test_allow_chess_move_bishop(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.allow_chess_move(MOVES.BISHOP)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+    def test_allow_chess_move_castle(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.allow_chess_move(MOVES.CASTLE)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
 
 
 class TestLocationCard(TestCase):
@@ -52,7 +207,9 @@ class TestLocationCard(TestCase):
 
     def test_new_location_no_actions(self):
         location = LocationCard.new_location({'actions': []})
-        self.assertEqual(location.actions, [])
+        [action] = location.actions
+        self.assertEqual(type(action), actions.DoNothing)
+        self.assertEqual(action.required_bits, set())
 
     def test_new_location_one_action(self):
         location = LocationCard.new_location({'actions': [
@@ -61,3 +218,14 @@ class TestLocationCard(TestCase):
         [action] = location.actions
         self.assertEqual(type(action), actions.DoNothing)
         self.assertEqual(action.required_bits, set())
+
+    def test_parse_bits(self):
+        self.assertEqual(
+            LocationCard.parse_bits([]), frozenset([]))
+        self.assertEqual(
+            LocationCard.parse_bits(['RED']), frozenset([BITS.RED]))
+        self.assertEqual(
+            LocationCard.parse_bits([BITS.BLUE]), frozenset([BITS.BLUE]))
+        self.assertEqual(
+            LocationCard.parse_bits([BITS.NORTH, 'MSB']),
+            frozenset([BITS.NORTH, BITS.MSB]))