from unittest import TestCase
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
from naja.player import PlayerBits, Player
bits.toggle_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
self.assertEqual(bits._bits, 0x92)
+ def test_shift_bits_left(self):
+ bits = PlayerBits(0x03)
+ self.assertEqual(bits._bits, 0x03)
+ bits.shift_bits_left(1)
+ self.assertEqual(bits._bits, 0x06)
+ bits.shift_bits_left(6)
+ self.assertEqual(bits._bits, 0x81)
+
+ def test_shift_bits_right(self):
+ bits = PlayerBits(0x06)
+ self.assertEqual(bits._bits, 0x06)
+ bits.shift_bits_right(1)
+ self.assertEqual(bits._bits, 0x03)
+ bits.shift_bits_right(1)
+ self.assertEqual(bits._bits, 0x81)
+
class TestPlayer(TestCase):
def test_new_player(self):
player = Player.import_player({
'bits': 0xaa,
'position': [1, 2],
+ 'movement_mode': MOVES.CASTLE,
})
self.assertEqual(player.bits.bits, 0xaa)
self.assertEqual(player.position, (1, 2))
+ self.assertEqual(player.movement_mode, MOVES.CASTLE)
def test_export_player(self):
- player = Player(0xaa, (1, 2))
+ player = Player(0xaa, (1, 2), MOVES.CASTLE)
self.assertEqual(player.export(), {
'bits': 0xaa,
'position': [1, 2],
+ 'movement_mode': MOVES.CASTLE,
})
- def test_move(self):
- player = Player(0x0f, (2, 2))
- self.assertEqual(player.move(BITS.NORTH), True)
- self.assertEqual(player.position, (2, 1))
-
- player = Player(0x0f, (2, 2))
- self.assertEqual(player.move(BITS.SOUTH), True)
- self.assertEqual(player.position, (2, 3))
-
- player = Player(0x0f, (2, 2))
- self.assertEqual(player.move(BITS.WEST), True)
- self.assertEqual(player.position, (1, 2))
-
- player = Player(0x0f, (2, 2))
- self.assertEqual(player.move(BITS.EAST), True)
- self.assertEqual(player.position, (3, 2))
-
- def test_move_flags_clear(self):
- player = Player(0x00, (2, 2))
- self.assertEqual(player.move(BITS.NORTH), False)
- self.assertEqual(player.position, (2, 2))
-
- player = Player(0x00, (2, 2))
- self.assertEqual(player.move(BITS.SOUTH), False)
- self.assertEqual(player.position, (2, 2))
-
- player = Player(0x00, (2, 2))
- self.assertEqual(player.move(BITS.WEST), False)
- self.assertEqual(player.position, (2, 2))
-
- player = Player(0x00, (2, 2))
- self.assertEqual(player.move(BITS.EAST), False)
- self.assertEqual(player.position, (2, 2))
-
- def test_move_flags_edges(self):
- player = Player(0x0f, (2, 0))
- self.assertEqual(player.move(BITS.NORTH), False)
- self.assertEqual(player.position, (2, 0))
-
- player = Player(0x0f, (2, 4))
- self.assertEqual(player.move(BITS.SOUTH), False)
- self.assertEqual(player.position, (2, 4))
-
- player = Player(0x0f, (0, 2))
- self.assertEqual(player.move(BITS.WEST), False)
- self.assertEqual(player.position, (0, 2))
-
- player = Player(0x0f, (4, 2))
- self.assertEqual(player.move(BITS.EAST), False)
- self.assertEqual(player.position, (4, 2))
+ def test_export_player_default_movement_mode(self):
+ player = Player(0xaa, (1, 2))
+ self.assertEqual(player.export(), {
+ 'bits': 0xaa,
+ 'position': [1, 2],
+ 'movement_mode': MOVES.ADJACENT,
+ })
def test_legal_moves_all_available(self):
player = Player(0x0f, (2, 2))
player = Player(0x0f, (0, 2))
player.bits.clear_bit(BITS.NORTH)
self.assertEqual(player.legal_moves(), [(0, 2), (0, 3), (1, 2)])
+
+ def test_legal_moves_castle(self):
+ player = Player(0x0f, (1, 3), MOVES.CASTLE)
+ self.assertEqual(player.legal_moves(), [
+ (0, 3), (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (2, 3), (3, 3),
+ (4, 3)])
+
+ def test_legal_moves_bishop(self):
+ player = Player(0x0f, (1, 3), MOVES.BISHOP)
+ self.assertEqual(player.legal_moves(), [
+ (0, 2), (0, 4), (1, 3), (2, 2), (2, 4), (3, 1), (4, 0)])
+
+ def test_legal_moves_knight(self):
+ player = Player(0x0f, (1, 3), MOVES.KNIGHT)
+ self.assertEqual(player.legal_moves(), [
+ (0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
+
+ def test_set_position(self):
+ player = Player(0x0f, (3, 3), MOVES.BISHOP)
+ player.set_position((4, 4))
+ self.assertEqual(player.movement_mode, MOVES.ADJACENT)