bits = PlayerBits(0x03)
self.assertEqual(bits.check_bits([BITS.NORTH]), True)
self.assertEqual(bits.check_bits([BITS.NORTH, BITS.SOUTH]), True)
- self.assertEqual(bits.check_bits([BITS.CYAN]), False)
- self.assertEqual(bits.check_bits([BITS.CYAN, BITS.MSB]), False)
+ self.assertEqual(bits.check_bits([BITS.BLUE]), False)
+ self.assertEqual(bits.check_bits([BITS.BLUE, BITS.MSB]), False)
self.assertEqual(
- bits.check_bits([BITS.NORTH, BITS.SOUTH, BITS.CYAN]), False)
+ bits.check_bits([BITS.NORTH, BITS.SOUTH, BITS.BLUE]), False)
def test_set_bits(self):
bits = PlayerBits(0x03)
self.assertEqual(bits._bits, 0x03)
- bits.set_bits([BITS.NORTH, BITS.CYAN])
+ bits.set_bits([BITS.NORTH, BITS.BLUE])
self.assertEqual(bits._bits, 0x13)
- bits.set_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
+ bits.set_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
self.assertEqual(bits._bits, 0x93)
def test_clear_bits(self):
bits = PlayerBits(0x03)
self.assertEqual(bits._bits, 0x03)
- bits.clear_bits([BITS.NORTH, BITS.CYAN])
+ bits.clear_bits([BITS.NORTH, BITS.BLUE])
self.assertEqual(bits._bits, 0x02)
- bits.clear_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
+ bits.clear_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
self.assertEqual(bits._bits, 0x02)
def test_toggle_bits(self):
bits = PlayerBits(0x03)
self.assertEqual(bits._bits, 0x03)
- bits.toggle_bits([BITS.NORTH, BITS.CYAN])
+ bits.toggle_bits([BITS.NORTH, BITS.BLUE])
self.assertEqual(bits._bits, 0x12)
- bits.toggle_bits([BITS.NORTH, BITS.CYAN])
+ bits.toggle_bits([BITS.NORTH, BITS.BLUE])
self.assertEqual(bits._bits, 0x03)
- bits.toggle_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
+ bits.toggle_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
self.assertEqual(bits._bits, 0x92)
def test_legal_moves_all_available(self):
player = Player(0x0f, (2, 2))
self.assertEqual(
- player.legal_moves(), [(2, 1), (2, 3), (3, 2), (1, 2)])
+ player.legal_moves(), [(2, 2), (2, 1), (2, 3), (3, 2), (1, 2)])
def test_legal_moves_some_unavailable(self):
player = Player(0x0f, (0, 2))
player.bits.clear_bit(BITS.NORTH)
- self.assertEqual(player.legal_moves(), [(0, 3), (1, 2)])
+ self.assertEqual(player.legal_moves(), [(0, 2), (0, 3), (1, 2)])