Only move if the flags allow.
[naja.git] / naja / tests / test_player.py
index d2b896e402b3983c6b594d5e3c12c24f0304b482..9939f58b31c4118953f0c0b6e5f5b6cc07dd4b66 100644 (file)
@@ -1,7 +1,7 @@
 from unittest import TestCase
 
 from naja.constants import BITS
-from naja.player import PlayerBits
+from naja.player import PlayerBits, Player
 
 
 class TestPlayerBits(TestCase):
@@ -84,3 +84,76 @@ class TestPlayerBits(TestCase):
         self.assertEqual(bits._bits, 0x03)
         bits.toggle_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
         self.assertEqual(bits._bits, 0x92)
+
+
+class TestPlayer(TestCase):
+    def test_new_player(self):
+        player = Player(0x0f, (0, 1))
+        self.assertEqual(player.bits.bits, 0x0f)
+        self.assertEqual(player.position, (0, 1))
+
+    def test_import_player(self):
+        player = Player.import_player({
+            'bits': 0xaa,
+            'position': [1, 2],
+        })
+        self.assertEqual(player.bits.bits, 0xaa)
+        self.assertEqual(player.position, (1, 2))
+
+    def test_export_player(self):
+        player = Player(0xaa, (1, 2))
+        self.assertEqual(player.export(), {
+            'bits': 0xaa,
+            'position': [1, 2],
+        })
+
+    def test_move(self):
+        player = Player(0x0f, (2, 2))
+        self.assertEqual(player.move(BITS.NORTH), True)
+        self.assertEqual(player.position, (2, 1))
+
+        player = Player(0x0f, (2, 2))
+        self.assertEqual(player.move(BITS.SOUTH), True)
+        self.assertEqual(player.position, (2, 3))
+
+        player = Player(0x0f, (2, 2))
+        self.assertEqual(player.move(BITS.WEST), True)
+        self.assertEqual(player.position, (1, 2))
+
+        player = Player(0x0f, (2, 2))
+        self.assertEqual(player.move(BITS.EAST), True)
+        self.assertEqual(player.position, (3, 2))
+
+    def test_move_flags_clear(self):
+        player = Player(0x00, (2, 2))
+        self.assertEqual(player.move(BITS.NORTH), False)
+        self.assertEqual(player.position, (2, 2))
+
+        player = Player(0x00, (2, 2))
+        self.assertEqual(player.move(BITS.SOUTH), False)
+        self.assertEqual(player.position, (2, 2))
+
+        player = Player(0x00, (2, 2))
+        self.assertEqual(player.move(BITS.WEST), False)
+        self.assertEqual(player.position, (2, 2))
+
+        player = Player(0x00, (2, 2))
+        self.assertEqual(player.move(BITS.EAST), False)
+        self.assertEqual(player.position, (2, 2))
+
+    def test_move_flags_edges(self):
+        player = Player(0x0f, (2, 0))
+        self.assertEqual(player.move(BITS.NORTH), False)
+        self.assertEqual(player.position, (2, 0))
+
+        player = Player(0x0f, (2, 4))
+        self.assertEqual(player.move(BITS.SOUTH), False)
+        self.assertEqual(player.position, (2, 4))
+
+        player = Player(0x0f, (0, 2))
+        self.assertEqual(player.move(BITS.WEST), False)
+        self.assertEqual(player.position, (0, 2))
+
+        player = Player(0x0f, (4, 2))
+        self.assertEqual(player.move(BITS.EAST), False)
+        self.assertEqual(player.position, (4, 2))