Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / widgets / base.py
index bda00a4b755a4c91b8738096a003b6e40f65aac9..815d1d3a3f1cf23fedcc776ff980b5d4b727b051 100644 (file)
@@ -1,11 +1,19 @@
+from collections import defaultdict
+
 import pygame
+from pygame import locals as pgl
+
+from naja.events import InvalidateTheWorld, SelectEvent
 
 
 class Widget(object):
+    _is_selectable_func = None
+
     def __init__(self, pos, size=None):
         self.pos = pos
         self.size = size or (0, 0)
         self._prepared = False
+        self.callbacks = defaultdict(list)
 
     @property
     def rect(self):
@@ -27,8 +35,33 @@ class Widget(object):
 
     def handle_event(self, ev):
         '''Return True if the event has been handled'''
+        if InvalidateTheWorld.matches(ev):
+            # Invalidate has special handling. Widgets should never return
+            # True for for this event
+            self._prepared = False
+            return False
+        if SelectEvent.matches(ev) or ev.type == pgl.MOUSEBUTTONDOWN:
+            return self.callback('click')
         return False
 
+    def add_callback(self, event, callback):
+        self.callbacks[event].append(callback)
+
+    def callback(self, event):
+        for callback in self.callbacks[event]:
+            callback(event)
+        return bool(self.callbacks[event])
+
+    def set_selectable_callback(self, func):
+        self._is_selectable_func = func
+
+    def is_selectable(self):
+        """Return False if this widget isn't selectable by SelectorWidget."""
+        if self._is_selectable_func is not None:
+            return self._is_selectable_func()
+        else:
+            return True
+
 
 class Container(object):
     def __init__(self, *widgets):
@@ -44,7 +77,16 @@ class Container(object):
             widget.render(surface)
 
     def handle_event(self, ev):
-        for widget in self.widgets:
-            if widget.handle_event(ev):
-                return True
+        if hasattr(ev, 'pos'):
+            for widget in self.widgets:
+                if isinstance(widget, Container):
+                    if widget.handle_event(ev):
+                        return True
+                elif widget.rect.collidepoint(ev.pos):
+                    if widget.handle_event(ev):
+                        return True
+        else:
+            for widget in self.widgets:
+                if widget.handle_event(ev):
+                    return True
         return False