"""
Widget that holds the game tiles.
"""
+import pygame.locals as pgl
+
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT
+from naja.events import finish_event
-from naja.constants import BOARD_SIZE, TILE_SIZE
from naja.widgets.base import Widget
from naja.widgets.tile import TileWidget
"""
Widget which holds all the tiles that make up the gameboard.
"""
- def __init__(self, pos, state):
+ def __init__(self, pos, state, info):
super(BoardWidget, self).__init__(pos, BOARD_SIZE)
- # FIXME: Placeholder logic
+ self.info = info
+ self.state = state
+ self.pos = (2, 2)
self._tiles = []
for y in range(0, 5):
for x in range(0, 5):
def prepare(self):
for tile in self._tiles:
+ tile.set_highlight(self.pos)
tile.prepare()
self.size = BOARD_SIZE
+ if self.state.gameboard.player_mode in (ACT, MOVE):
+ self.pos = self.state.player.position
def draw(self, surface):
for tile in self._tiles:
tile.draw(surface)
+
+ def change_pos(self, offset):
+ tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
+ if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
+ return False
+ self.pos = tpos
+ self.info.set_position(self.pos)
+ return True
+
+ def handle_event(self, ev):
+ if self.state.gameboard.player_mode in (ACT, MOVE):
+ return super(BoardWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.UP:
+ if self.change_pos((0, -1)):
+ return finish_event()
+ if ev.key in KEYS.DOWN:
+ if self.change_pos((0, +1)):
+ return finish_event()
+ if ev.key in KEYS.LEFT:
+ if self.change_pos((-1, 0)):
+ return finish_event()
+ if ev.key in KEYS.RIGHT:
+ if self.change_pos((+1, 0)):
+ return finish_event()
+ if ev.key in KEYS.SWITCH:
+ self.state.gameboard.change_mode(MOVE)
+ self.info.set_position(self.state.player.position)
+ return finish_event()
+ return super(BoardWidget, self).handle_event(ev)