"""
Widget that holds the game tiles.
"""
+import pygame.locals as pgl
-from .base import Widget
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT, FPS
+from naja.events import InvalidateTheWorld, finish_event
+from naja.sound import sound
+
+from naja.widgets.base import Widget
+from naja.widgets.tile import TileWidget
+from naja.utils import Flashlight
class BoardWidget(Widget):
"""
Widget which holds all the tiles that make up the gameboard.
"""
- def __init__(self, pos, image=None):
- super(BoardWidget, self).__init__(pos, (96, 96))
+ def __init__(self, pos, state, info):
+ super(BoardWidget, self).__init__(pos, BOARD_SIZE)
+ self.info = info
+ self.state = state
+ self.card_pos = state.player.position
+ self._tiles = []
+ self.legal = False
+ self.flash_light = Flashlight(FPS // 2)
+ for y in range(0, 5):
+ for x in range(0, 5):
+ tile_pos = (pos[0] + x * TILE_SIZE[0],
+ pos[1] + y * TILE_SIZE[1])
+ self._tiles.append(TileWidget(tile_pos, state, (x, y)))
def prepare(self):
- pass
+ for tile in self._tiles:
+ tile.set_highlight(self.card_pos, self.flash_light.on)
+ tile.prepare()
+ self.size = BOARD_SIZE
+ if self.state.gameboard.player_mode == ACT:
+ self.card_pos = self.state.player.position
def draw(self, surface):
- surface.blit(self.surface, self.rect)
+ if self.flash_light.tick():
+ self.prepare()
+ for tile in self._tiles:
+ tile.draw(surface)
+
+ def update_card_pos(self, card_pos):
+ self.card_pos = card_pos
+ self.info.set_position(self.card_pos)
+ self.legal = self.card_pos in self.state.player.legal_moves()
+ sound.play_sound('zoop.ogg', volume=0.05)
+
+ def change_pos(self, offset):
+ tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
+ if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
+ return False
+ self.update_card_pos(tpos)
+ return True
+
+ def next_viable_pos(self):
+ moves = self.state.player.legal_moves()
+ try:
+ idx = moves.index(self.card_pos)
+ idx = (idx + 1) % len(moves)
+ except ValueError:
+ idx = 0
+ self.update_card_pos(moves[idx])
+
+ def force_skip_animation(self):
+ for tile in self._tiles:
+ tile.animation = 0
+
+ def handle_event(self, ev):
+ if InvalidateTheWorld.matches(ev):
+ self.flash_light.reset()
+ if self.state.gameboard.player_mode == ACT:
+ return super(BoardWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.UP:
+ if self.change_pos((0, -1)):
+ return finish_event()
+ elif ev.key in KEYS.DOWN:
+ if self.change_pos((0, +1)):
+ return finish_event()
+ elif ev.key in KEYS.LEFT:
+ if self.change_pos((-1, 0)):
+ return finish_event()
+ elif ev.key in KEYS.RIGHT:
+ if self.change_pos((+1, 0)):
+ return finish_event()
+ elif ev.key in KEYS.SWITCH:
+ self.next_viable_pos()
+ return finish_event()
+ elif ev.key in KEYS.SELECT:
+ if self.state.player.set_position(self.card_pos):
+ self.state.gameboard.change_mode(ACT)
+ self.info.set_position(self.card_pos)
+ sound.play_sound('chirp.ogg', volume=0.5)
+ return finish_event()
+ return super(BoardWidget, self).handle_event(ev)