Scale up images
[naja.git] / naja / widgets / game_bits.py
index 682d520531a366790727212ac3786dc2c35d46da..78f1ab91f488ef7ff275e7041ded574bc933f808 100644 (file)
@@ -2,7 +2,10 @@
 Widget that holds the games's bits.
 """
 
-from naja.constants import BIT_SIZE
+import pygame
+
+from naja.constants import BIT_SIZE, BITS
+from naja.resources import resources
 from naja.widgets.base import Widget
 
 
@@ -10,12 +13,28 @@ class GameBitsWidget(Widget):
     """
     Widget which holds the game's bits.
     """
-    def __init__(self, pos, image=None):
+    def __init__(self, pos, state):
         super(GameBitsWidget, self).__init__(pos, BIT_SIZE)
+        self.state = state
 
     def prepare(self):
-        pass
+        self.surface = pygame.Surface(BIT_SIZE)
+        bits = (
+            (BITS.MSB, 'msb', ()),
+            (BITS.YELLOW, 'yellow', ()),
+            (BITS.MAGENTA, 'magenta', ()),
+            (BITS.CYAN, 'cyan', ()),
+            (BITS.WEST, 'arrow', ()),
+            (BITS.EAST, 'arrow', ()),
+            (BITS.SOUTH, 'arrow', ()),
+            (BITS.NORTH, 'arrow', ()),
+        )
+        for pos, (bit, image, transforms) in enumerate(bits):
+            is_set = self.state.player.bits.check_bit(bit)
+            img = resources.get_image(
+                'bits', '%s_%s.png' % (image, 'on' if is_set else 'off'),
+                transforms=transforms)
+            self.surface.blit(img, (img.get_width() * pos, 0))
 
     def draw(self, surface):
-        pass
-        #surface.blit(self.surface, self.pos)
+        surface.blit(self.surface, self.pos)