Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / widgets / game_bits.py
index 54fa6834623e36e6367a2054ea8db7f7d2471416..a78863c6804de118d4796d0e42976d606c7388a3 100644 (file)
@@ -2,18 +2,53 @@
 Widget that holds the games's bits.
 """
 
-from .base import Widget
+import pygame
+
+from naja.constants import BIT_SIZE
+from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
+from naja.widgets.base import Widget
+from naja.widgets.text import TextWidget
 
 
 class GameBitsWidget(Widget):
     """
     Widget which holds the game's bits.
     """
-    def __init__(self, pos, image=None):
-        super(GameBitsWidget, self).__init__(pos, (96, 96))
+    def __init__(self, pos, state):
+        super(GameBitsWidget, self).__init__(pos, BIT_SIZE)
+        self.state = state
 
     def prepare(self):
-        pass
+        self.surface = pygame.Surface(BIT_SIZE)
+
+        size = BIT_SIZE[1]
+
+        zero = TextWidget((0, 0), '0', fontsize=24, colour='white')
+        one = TextWidget((0, 0), '1', fontsize=24, colour='white')
+        zero.prepare()
+        zero.pos = (0, (size - zero.size[1]))
+        one.pos = zero.pos
+
+        health = self.state.gameboard.health
+        max_health = self.state.gameboard.max_health
+        wins = self.state.gameboard.wins
+        wins_required = self.state.gameboard.wins_required
+
+        bits = []
+        bits.extend((i < health, 'health') for i in range(max_health))
+        bits.extend((i < wins, 'win') for i in range(wins_required))
+
+        for pos, (is_set, image) in enumerate(bits):
+            img = resources.get_image(
+                'bits', '%s_%s.png' % (image, 'on' if is_set else 'off'),
+                transforms=(EIGHT_BIT,))
+            self.surface.blit(img, (img.get_width() * pos, 0))
+            if is_set:
+                one.render(self.surface)
+            else:
+                zero.render(self.surface)
+            one.pos = zero.pos = (zero.pos[0] + size, zero.pos[1])
 
     def draw(self, surface):
-        surface.blit(self.surface, self.rect)
+        surface.blit(self.surface, self.pos)