Display glyphs for card bits.
[naja.git] / naja / widgets / info_area.py
index 1f656feba3c08e8c54efc873fe5e71d41022b2d9..0022b7351868c37efe0d0701c193ecc3a4c75502 100644 (file)
@@ -5,11 +5,12 @@ import pygame
 import pygame.locals as pgl
 
 from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
-                            EXAMINE)
+                            EXAMINE, PALETTE)
 from naja.events import finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.sound import sound
+from naja.utils import bit_glyphs
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import BIT_MAP
@@ -48,14 +49,20 @@ class InfoAreaWidget(Widget):
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
         title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=(255, 255, 255))
+                           colour=PALETTE.WHITE)
         title.render(self.surface)
         y_offset = title.surface.get_rect().height + 8
 
         # TODO: Make this better.
         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
                             for bit in reversed(range(8)))
-        card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+        if self.card.bitwise_operand:
+            bits_text = '%s %s' % (
+                bits_text, bit_glyphs(self.card.bitwise_operand))
+        card_bits = TextBoxWidget((0, y_offset), bits_text,
+                                  box_width=INFO_SIZE[0],
+                                  colour=PALETTE.LIGHT_TURQUOISE,
+                                  bg_colour=PALETTE.BLACK)
         card_bits.render(self.surface)
         y_offset += card_bits.surface.get_rect().height + 8
 
@@ -74,22 +81,25 @@ class InfoAreaWidget(Widget):
         self.surface.blit(hint.surface, (4, y_offset))
 
     def prepare_action(self, choice, action, y_offset):
+        x_offset = 18
+        action_viable = action.check_available(self.state.player)
+        text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
+
         text = TextBoxWidget(
-            (18, y_offset), action.get_text(),
+            (x_offset, y_offset), action.get_text(),
             box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
-            fontsize=28)
+            fontsize=28, colour=text_colour)
         text.render(self.surface)
-        # self.chosen may be None, in which case we don't draw the border.
+
+        border_colour = None
         if choice == self.chosen:
-            if not action.check_available(self.state.player):
-                colour = (255, 0, 0, 255)
-            else:
-                colour = (255, 255, 0, 128)
+            border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
+        if border_colour:
             bottom = y_offset + text.surface.get_rect().height
-            right = text.surface.get_rect().width + 12
-            pygame.draw.lines(self.surface, colour, True,
-                              [(18, y_offset), (right, y_offset),
-                               (right, bottom), (18, bottom)], 4)
+            right = text.surface.get_rect().width + x_offset
+            pygame.draw.lines(self.surface, border_colour, True,
+                              [(x_offset, y_offset), (right, y_offset),
+                               (right, bottom), (x_offset, bottom)], 4)
         if action.required_bits:
             img_name = BIT_MAP[action.required_bits].replace(
                 '.png', '_small.png')
@@ -110,7 +120,7 @@ class InfoAreaWidget(Widget):
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
-    def next_viable_action(self, step=1):
+    def next_action(self, viable_only=False, step=1):
         num_actions = len(self.card.actions)
         if num_actions == 0:
             return
@@ -120,12 +130,12 @@ class InfoAreaWidget(Widget):
             # loop through each action at most once.
             chosen = (chosen + step) % num_actions
             action = self.card.actions[chosen]
-            if action.check_available(player):
-                sound.play_sound('change_action.ogg', volume=0.05)
+            if not viable_only or action.check_available(player):
+                sound.play_sound('zoop.ogg', volume=0.05)
                 self.chosen = chosen
 
-    def prev_viable_action(self):
-        return self.next_viable_action(step=-1)
+    def prev_action(self, viable_only=False):
+        return self.next_action(viable_only=viable_only, step=-1)
 
     def try_perform_action(self):
         player = self.state.player
@@ -133,6 +143,7 @@ class InfoAreaWidget(Widget):
         if not action.check_available(player):
             sound.play_sound('error.ogg')
         else:
+            sound.play_sound('chirp.ogg', volume=0.5)
             action.perform_action(self.state.gameboard, self.card)
             self.state.gameboard.replace_card(player.position)
             self.state.gameboard.change_mode(EXAMINE)
@@ -146,12 +157,12 @@ class InfoAreaWidget(Widget):
                 self.try_perform_action()
                 return finish_event()
             if ev.key in KEYS.UP:
-                self.next_viable_action()
+                self.next_action()
                 return finish_event()
             if ev.key in KEYS.DOWN:
-                self.prev_viable_action()
+                self.prev_action()
                 return finish_event()
             if ev.key in KEYS.SWITCH:
-                self.next_viable_action()
+                self.next_action(viable_only=True)
                 return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)