Display glyphs for card bits.
[naja.git] / naja / widgets / info_area.py
index 6b4e78917e5d01e91f13cf45d89a0d055b1cb5e4..0022b7351868c37efe0d0701c193ecc3a4c75502 100644 (file)
@@ -10,6 +10,7 @@ from naja.events import finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.sound import sound
+from naja.utils import bit_glyphs
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import BIT_MAP
@@ -48,14 +49,20 @@ class InfoAreaWidget(Widget):
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
         title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=(255, 255, 255))
+                           colour=PALETTE.WHITE)
         title.render(self.surface)
         y_offset = title.surface.get_rect().height + 8
 
         # TODO: Make this better.
         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
                             for bit in reversed(range(8)))
-        card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+        if self.card.bitwise_operand:
+            bits_text = '%s %s' % (
+                bits_text, bit_glyphs(self.card.bitwise_operand))
+        card_bits = TextBoxWidget((0, y_offset), bits_text,
+                                  box_width=INFO_SIZE[0],
+                                  colour=PALETTE.LIGHT_TURQUOISE,
+                                  bg_colour=PALETTE.BLACK)
         card_bits.render(self.surface)
         y_offset += card_bits.surface.get_rect().height + 8
 
@@ -113,7 +120,7 @@ class InfoAreaWidget(Widget):
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
-    def next_viable_action(self, step=1):
+    def next_action(self, viable_only=False, step=1):
         num_actions = len(self.card.actions)
         if num_actions == 0:
             return
@@ -123,12 +130,12 @@ class InfoAreaWidget(Widget):
             # loop through each action at most once.
             chosen = (chosen + step) % num_actions
             action = self.card.actions[chosen]
-            if action.check_available(player):
-                sound.play_sound('change_action.ogg', volume=0.05)
+            if not viable_only or action.check_available(player):
+                sound.play_sound('zoop.ogg', volume=0.05)
                 self.chosen = chosen
 
-    def prev_viable_action(self):
-        return self.next_viable_action(step=-1)
+    def prev_action(self, viable_only=False):
+        return self.next_action(viable_only=viable_only, step=-1)
 
     def try_perform_action(self):
         player = self.state.player
@@ -136,6 +143,7 @@ class InfoAreaWidget(Widget):
         if not action.check_available(player):
             sound.play_sound('error.ogg')
         else:
+            sound.play_sound('chirp.ogg', volume=0.5)
             action.perform_action(self.state.gameboard, self.card)
             self.state.gameboard.replace_card(player.position)
             self.state.gameboard.change_mode(EXAMINE)
@@ -149,12 +157,12 @@ class InfoAreaWidget(Widget):
                 self.try_perform_action()
                 return finish_event()
             if ev.key in KEYS.UP:
-                self.next_viable_action()
+                self.next_action()
                 return finish_event()
             if ev.key in KEYS.DOWN:
-                self.prev_viable_action()
+                self.prev_action()
                 return finish_event()
             if ev.key in KEYS.SWITCH:
-                self.next_viable_action()
+                self.next_action(viable_only=True)
                 return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)