return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
+ player = self.state.gameboard.player
action = self.card.actions[self.chosen]
- if not action.check_available(self.state.gameboard.player):
+ if not action.check_available(player):
print "BEEP!"
else:
action.perform_action(self.state.gameboard, self.card)
+ self.state.gameboard.replace_card(player.position)
self.state.gameboard.change_mode()
return finish_event()
if ev.key in KEYS.UP: