Better card action handling.
[naja.git] / naja / widgets / info_area.py
index 58068d75429620a7eb40842d741d4f0e05987472..1ba34d0b27ed235748b0426359faf50d4a2bc217 100644 (file)
@@ -4,8 +4,8 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT
-from naja.events import InvalidateTheWorld
+from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
+from naja.events import finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 
@@ -32,15 +32,13 @@ class InfoAreaWidget(Widget):
     """
     def __init__(self, pos, state):
         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
-        self.card = None
         self.state = state
-        self.chosen = 0
+        self.set_position(state.player.position)
 
     def prepare(self):
+        self.set_position(self.state.player.position)
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
-        # Quick hack for testing
-        self.card = self.state.board_locations[self.state.player.position]
         # Extract actions and such from the card
         title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
                            colour=(255, 255, 255))
@@ -48,15 +46,18 @@ class InfoAreaWidget(Widget):
         y_offset = title.surface.get_rect().height + 8
         for choice, action in enumerate(self.card.actions):
             if action.required_bits:
-                img_name = BIT_MAP[action.required_bits].replace('.png', '_small.png')
+                img_name = BIT_MAP[action.required_bits].replace(
+                    '.png', '_small.png')
                 img = resources.get_image(img_name,
                                           transforms=(EIGHT_BIT,))
                 self.surface.blit(img, (0, y_offset))
                 y_offset += 8
-            text = TextBoxWidget((12, y_offset), action.TEXT,
-                                 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
-                                 fontsize=28)
+            text = TextBoxWidget(
+                (12, y_offset), action.TEXT,
+                box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+                fontsize=28)
             text.render(self.surface)
+            # self.chosen may be None, in which case we don't draw the border.
             if choice == self.chosen:
                 colour = (255, 255, 0, 128)
                 bottom = y_offset + text.surface.get_rect().height
@@ -67,13 +68,18 @@ class InfoAreaWidget(Widget):
             y_offset += text.surface.get_rect().height + 16
         # We cheat horribly for layout reasons
         hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
-                             box_width = INFO_SIZE[0] // EIGHT_BIT_SCALE)
+                             box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
         hint.prepare()
         y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
         self.surface.blit(hint.surface, (0, y_offset))
 
-    def set_card(self, card):
-        self.card = card
+    def set_position(self, position):
+        self.card = self.state.board_locations[position]
+        if self.state.gameboard.player_mode == ACT:
+            if self.chosen is None:
+                self.chosen = 0
+        else:
+            self.chosen = None
 
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
@@ -82,20 +88,22 @@ class InfoAreaWidget(Widget):
         if self.state.gameboard.player_mode == MOVE:
             return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER):
-                self.card.actions[self.chosen].perform_action(
-                    self.state.gameboard, self.card)
-                self.state.gameboard.change_mode()
-                InvalidateTheWorld.post()
-                return True
-            if ev.key in (pgl.K_UP, pgl.K_w):
+            if ev.key in KEYS.SELECT:
+                player = self.state.player
+                action = self.card.actions[self.chosen]
+                if not action.check_available(player):
+                    print "BEEP!"
+                else:
+                    action.perform_action(self.state.gameboard, self.card)
+                    self.state.gameboard.replace_card(player.position)
+                    self.state.gameboard.change_mode()
+                return finish_event()
+            if ev.key in KEYS.UP:
                 if self.chosen > 0:
                     self.chosen -= 1
-                    InvalidateTheWorld.post()
-                    return True
-            if ev.key in (pgl.K_DOWN, pgl.K_s):
+                return finish_event()
+            if ev.key in KEYS.DOWN:
                 if self.chosen + 1 < len(self.card.actions):
                     self.chosen += 1
-                    InvalidateTheWorld.post()
-                    return True
+                return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)