Refactor info area preparation.
[naja.git] / naja / widgets / info_area.py
index e0789ef47f45767f86b9b0e64358153b70b1257e..3e9152a34cf3630f6b49ef214d52e533e9ddee64 100644 (file)
 """
 Widget for the game board information area.
 """
+import pygame
+import pygame.locals as pgl
 
-from naja.constants import INFO_SIZE
+from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
+from naja.events import finish_event
+from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
 
 from naja.widgets.base import Widget
+from naja.widgets.tile import BIT_MAP
+from naja.widgets.text import TextBoxWidget, TextWidget
+
+
+HINTS = {
+        MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
+        ACT: "Choose an action using the Up/Down keys.\n"
+             "Press Return to execute the action.",
+        }
+
+TITLES = {
+        MOVE: "Move the Robot",
+        ACT: "Choose an Action",
+        }
 
 
 class InfoAreaWidget(Widget):
     """
     Widget for the game board information area.
     """
-    def __init__(self, pos, image=None):
+    def __init__(self, pos, state):
         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
+        self.state = state
+        self.set_position(state.player.position)
 
     def prepare(self):
-        pass
+        self.set_position(self.state.player.position)
+        self.surface = pygame.surface.Surface(INFO_SIZE)
+        self.surface.fill((0, 0, 0))
+        # Extract actions and such from the card
+        title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
+                           colour=(255, 255, 255))
+        title.render(self.surface)
+        y_offset = title.surface.get_rect().height + 8
+        for choice, action in enumerate(self.card.actions):
+            y_offset = self.prepare_action(choice, action, y_offset)
+        # We cheat horribly for layout reasons
+        hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
+                             box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
+        hint.prepare()
+        y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
+        self.surface.blit(hint.surface, (0, y_offset))
+
+    def prepare_action(self, choice, action, y_offset):
+        if action.required_bits:
+            img_name = BIT_MAP[action.required_bits].replace(
+                '.png', '_small.png')
+            img = resources.get_image(img_name,
+                                      transforms=(EIGHT_BIT,))
+            self.surface.blit(img, (0, y_offset))
+            y_offset += 8
+        text = TextBoxWidget(
+            (12, y_offset), action.TEXT,
+            box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+            fontsize=28)
+        text.render(self.surface)
+
+        # self.chosen may be None, in which case we don't draw the border.
+        if choice == self.chosen:
+            colour = (255, 255, 0, 128)
+            bottom = y_offset + text.surface.get_rect().height
+            right = text.surface.get_rect().width + 12
+            pygame.draw.lines(self.surface, colour, True,
+                              [(12, y_offset), (right, y_offset),
+                               (right, bottom), (12, bottom)], 4)
+        return y_offset + text.surface.get_rect().height + 16
+
+    def set_position(self, position):
+        self.card = self.state.board_locations[position]
+        if self.state.gameboard.player_mode == ACT:
+            if self.chosen is None:
+                self.chosen = 0
+        else:
+            self.chosen = None
 
     def draw(self, surface):
-        pass
-        #surface.blit(self.surface, self.rect)
+        surface.blit(self.surface, self.pos)
+
+    def handle_event(self, ev):
+        if self.state.gameboard.player_mode == MOVE:
+            return super(InfoAreaWidget, self).handle_event(ev)
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.SELECT:
+                player = self.state.player
+                action = self.card.actions[self.chosen]
+                if not action.check_available(player):
+                    print "BEEP!"
+                else:
+                    action.perform_action(self.state.gameboard, self.card)
+                    self.state.gameboard.replace_card(player.position)
+                    self.state.gameboard.change_mode()
+                return finish_event()
+            if ev.key in KEYS.UP:
+                if self.chosen > 0:
+                    self.chosen -= 1
+                return finish_event()
+            if ev.key in KEYS.DOWN:
+                if self.chosen + 1 < len(self.card.actions):
+                    self.chosen += 1
+                return finish_event()
+        return super(InfoAreaWidget, self).handle_event(ev)