import pygame
import pygame.locals as pgl
-from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT
+from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
if self.state.gameboard.player_mode == MOVE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
- if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER):
+ if ev.key in KEYS.SELECT:
+ action = self.card.actions[self.chosen]
+ if not action.check_available(self.state.gameboard.player):
+ print "BEEP!"
+ return True
+ action.perform_action(self.state.gameboard, self.card)
self.state.gameboard.change_mode()
- self.card.actions[self.chosen].perform_action(
- self.state.gameboard, self.card)
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_UP, pgl.K_w):
+ if ev.key in KEYS.UP:
if self.chosen > 0:
self.chosen -= 1
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_DOWN, pgl.K_s):
+ if ev.key in KEYS.DOWN:
if self.chosen + 1 < len(self.card.actions):
self.chosen += 1
InvalidateTheWorld.post()