import pygame.locals as pgl
from naja.constants import (
- INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, EXAMINE, PALETTE,
+ INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
from naja.events import finish_event
from naja.resources import resources
(INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
colour=PALETTE.WHITE)
title.render(self.surface)
- y_offset = title.surface.get_rect().height + 8
+ y_offset = title.surface.get_rect().height - 4
# TODO: Make this better.
bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
colour=PALETTE.LIGHT_TURQUOISE,
bg_colour=PALETTE.BLACK)
card_bits.render(self.surface)
- y_offset += card_bits.surface.get_rect().height + 8
+ y_offset += card_bits.surface.get_rect().height + 4
for choice, action in enumerate(self.card.actions):
y_offset = self.prepare_action(choice, action, y_offset)
hint_text += HINT_LEGAL_MOVE
hint = TextBoxWidget((4, 0), hint_text, padding=2,
- box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
+ box_width=(INFO_SIZE[0] - 4))
hint.prepare()
y_offset = (
INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
text = TextBoxWidget(
(x_offset, y_offset), action.get_text(self.card),
- box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
- fontsize=28, colour=text_colour)
+ box_width=(INFO_SIZE[0] - 16), fontsize=28, colour=text_colour)
text.render(self.surface)
border_colour = None