import pygame.locals as pgl
from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
- EXAMINE)
+ EXAMINE, PALETTE)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
HINTS = {
- ACT: "Choose an action using the Up/Down keys.\n"
- "Press Return to execute the action.",
- EXAMINE: "Select a card to examine using the arrow keys."
- }
+ ACT: ("Choose an action using the Up/Down keys.\n"
+ "Press Return to execute the action."),
+ EXAMINE: "Select a card to examine using the arrow keys.",
+}
HINT_LEGAL_MOVE = "\nPress Return to move to this card."
TITLES = {
- ACT: "Choose an Action",
- EXAMINE: "Select a Card",
- }
+ ACT: "Choose an Action",
+ EXAMINE: "Select a Card",
+}
class InfoAreaWidget(Widget):
box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
fontsize=28)
text.render(self.surface)
- # self.chosen may be None, in which case we don't draw the border.
- if choice == self.chosen:
- if not action.check_available(self.state.player):
- colour = (255, 0, 0, 255)
- else:
- colour = (255, 255, 0, 128)
+ border_colour = None
+ if not action.check_available(self.state.player):
+ border_colour = PALETTE.ORANGE + (255,)
+ elif choice == self.chosen:
+ border_colour = PALETTE.PINK + (128,)
+ else:
+ border_colour = PALETTE.GREEN + (128,)
+ if border_colour:
bottom = y_offset + text.surface.get_rect().height
- right = text.surface.get_rect().width + 12
- pygame.draw.lines(self.surface, colour, True,
+ right = text.surface.get_rect().width + 18
+ pygame.draw.lines(self.surface, border_colour, True,
[(18, y_offset), (right, y_offset),
(right, bottom), (18, bottom)], 4)
if action.required_bits:
def draw(self, surface):
surface.blit(self.surface, self.pos)
+ def next_viable_action(self, step=1):
+ num_actions = len(self.card.actions)
+ if num_actions == 0:
+ return
+ player = self.state.player
+ chosen = self.chosen
+ for i in range(num_actions - 1):
+ # loop through each action at most once.
+ chosen = (chosen + step) % num_actions
+ action = self.card.actions[chosen]
+ if action.check_available(player):
+ sound.play_sound('change_action.ogg', volume=0.05)
+ self.chosen = chosen
+
+ def prev_viable_action(self):
+ return self.next_viable_action(step=-1)
+
+ def try_perform_action(self):
+ player = self.state.player
+ action = self.card.actions[self.chosen]
+ if not action.check_available(player):
+ sound.play_sound('error.ogg')
+ else:
+ action.perform_action(self.state.gameboard, self.card)
+ self.state.gameboard.replace_card(player.position)
+ self.state.gameboard.change_mode(EXAMINE)
+ self.set_position(player.position)
+
def handle_event(self, ev):
if self.state.gameboard.player_mode == EXAMINE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
- player = self.state.player
- action = self.card.actions[self.chosen]
- if not action.check_available(player):
- sound.play_sound('error.ogg')
- print "BEEP!"
- else:
- action.perform_action(self.state.gameboard, self.card)
- self.state.gameboard.replace_card(player.position)
- self.state.gameboard.change_mode(EXAMINE)
- self.set_position(player.position)
+ self.try_perform_action()
return finish_event()
if ev.key in KEYS.UP:
- if self.chosen > 0:
- self.chosen -= 1
- sound.play_sound('change_action.ogg')
+ self.next_viable_action()
return finish_event()
if ev.key in KEYS.DOWN:
- if self.chosen + 1 < len(self.card.actions):
- sound.play_sound('change_action.ogg')
- self.chosen += 1
+ self.prev_viable_action()
+ return finish_event()
+ if ev.key in KEYS.SWITCH:
+ self.next_viable_action()
return finish_event()
return super(InfoAreaWidget, self).handle_event(ev)