import pygame
import pygame.locals as pgl
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS,
+from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
EXAMINE)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
+from naja.sound import sound
from naja.widgets.base import Widget
from naja.widgets.tile import BIT_MAP
HINTS = {
- MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n"
- "Press TAB to change to Examine mode",
ACT: "Choose an action using the Up/Down keys.\n"
"Press Return to execute the action.",
- EXAMINE: "Select a card to examine using the arrow keys.\n"
- "Press TAB to change to Move mode",
+ EXAMINE: "Select a card to examine using the arrow keys."
}
+HINT_LEGAL_MOVE = "\nPress Return to move to this card."
+
TITLES = {
- MOVE: "Move the Robot",
ACT: "Choose an Action",
EXAMINE: "Select a Card",
}
def __init__(self, pos, state):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
self.state = state
+ self.chosen = None
+ self.card_position = state.player.position
self.set_position(state.player.position)
def prepare(self):
- if self.state.gameboard.player_mode in (ACT, MOVE):
+ if self.state.gameboard.player_mode == ACT:
self.set_position(self.state.player.position)
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
for choice, action in enumerate(self.card.actions):
y_offset = self.prepare_action(choice, action, y_offset)
# We cheat horribly for layout reasons
- hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
- box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
+ hint_text = HINTS[self.state.gameboard.player_mode]
+ if self.state.gameboard.player_mode == EXAMINE:
+ if self.card_position in self.state.player.legal_moves():
+ hint_text += HINT_LEGAL_MOVE
+
+ hint = TextBoxWidget((4, 0), hint_text, padding=2,
+ box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
hint.prepare()
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
- self.surface.blit(hint.surface, (0, y_offset))
+ self.surface.blit(hint.surface, (4, y_offset))
def prepare_action(self, choice, action, y_offset):
- if action.required_bits:
- img_name = BIT_MAP[action.required_bits].replace(
- '.png', '_small.png')
- img = resources.get_image(img_name,
- transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
- y_offset += 8
text = TextBoxWidget(
- (12, y_offset), action.TEXT,
- box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ (18, y_offset), action.get_text(),
+ box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
fontsize=28)
text.render(self.surface)
-
# self.chosen may be None, in which case we don't draw the border.
if choice == self.chosen:
if not action.check_available(self.state.player):
bottom = y_offset + text.surface.get_rect().height
right = text.surface.get_rect().width + 12
pygame.draw.lines(self.surface, colour, True,
- [(12, y_offset), (right, y_offset),
- (right, bottom), (12, bottom)], 4)
+ [(18, y_offset), (right, y_offset),
+ (right, bottom), (18, bottom)], 4)
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (0, y_offset))
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):
- self.card = self.state.board_locations[position]
+ self.card_position = position
+ self.card = self.state.board_locations[self.card_position]
if self.state.gameboard.player_mode == ACT:
if self.chosen is None:
self.chosen = 0
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
- if self.state.gameboard.player_mode in (MOVE, EXAMINE):
+ if self.state.gameboard.player_mode == EXAMINE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
player = self.state.player
action = self.card.actions[self.chosen]
if not action.check_available(player):
+ sound.play_sound('error.ogg')
print "BEEP!"
else:
action.perform_action(self.state.gameboard, self.card)
self.state.gameboard.replace_card(player.position)
- self.state.gameboard.change_mode(MOVE)
+ self.state.gameboard.change_mode(EXAMINE)
+ self.set_position(player.position)
return finish_event()
if ev.key in KEYS.UP:
if self.chosen > 0:
self.chosen -= 1
+ sound.play_sound('change_action.ogg')
return finish_event()
if ev.key in KEYS.DOWN:
if self.chosen + 1 < len(self.card.actions):
+ sound.play_sound('change_action.ogg')
self.chosen += 1
return finish_event()
return super(InfoAreaWidget, self).handle_event(ev)