import pygame
import pygame.locals as pgl
-from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
+from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS,
+ EXAMINE)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
HINTS = {
- MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
+ MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n"
+ "Press TAB to change to Examine mode",
ACT: "Choose an action using the Up/Down keys.\n"
"Press Return to execute the action.",
+ EXAMINE: "Select a card to examine using the arrow keys.\n"
+ "Press TAB to change to Move mode",
}
TITLES = {
MOVE: "Move the Robot",
ACT: "Choose an Action",
+ EXAMINE: "Select a Card",
}
self.set_position(state.player.position)
def prepare(self):
- self.set_position(self.state.player.position)
+ if self.state.gameboard.player_mode in (ACT, MOVE):
+ self.set_position(self.state.player.position)
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
# Extract actions and such from the card
colour=(255, 255, 255))
title.render(self.surface)
y_offset = title.surface.get_rect().height + 8
+
+ # TODO: Make this better.
+ bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
+ for bit in reversed(range(8)))
+ card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+ card_bits.render(self.surface)
+ y_offset += card_bits.surface.get_rect().height + 8
+
for choice, action in enumerate(self.card.actions):
y_offset = self.prepare_action(choice, action, y_offset)
# We cheat horribly for layout reasons
# self.chosen may be None, in which case we don't draw the border.
if choice == self.chosen:
- colour = (255, 255, 0, 128)
+ if not action.check_available(self.state.player):
+ colour = (255, 0, 0, 255)
+ else:
+ colour = (255, 255, 0, 128)
bottom = y_offset + text.surface.get_rect().height
right = text.surface.get_rect().width + 12
pygame.draw.lines(self.surface, colour, True,
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
- if self.state.gameboard.player_mode == MOVE:
+ if self.state.gameboard.player_mode in (MOVE, EXAMINE):
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
else:
action.perform_action(self.state.gameboard, self.card)
self.state.gameboard.replace_card(player.position)
- self.state.gameboard.change_mode()
+ self.state.gameboard.change_mode(MOVE)
return finish_event()
if ev.key in KEYS.UP:
if self.chosen > 0: