Tweak infobar layout yet again
[naja.git] / naja / widgets / info_area.py
index 6f14ef7fa18e900cce30ac02186f1b262092077f..a122b6fdef08c4dfa1b782590b9584218b4f9d61 100644 (file)
@@ -4,11 +4,12 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
-                            EXAMINE, PALETTE, INFO_LEFT_PADDING)
+from naja.constants import (
+    INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
+    ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
 from naja.events import finish_event
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
 from naja.sound import sound
 from naja.utils import bit_glyphs
 
@@ -48,10 +49,11 @@ class InfoAreaWidget(Widget):
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
-        title = TextWidget((INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=PALETTE.WHITE)
+        title = TextWidget(
+            (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+            colour=PALETTE.WHITE)
         title.render(self.surface)
-        y_offset = title.surface.get_rect().height + 8
+        y_offset = title.surface.get_rect().height - 4
 
         # TODO: Make this better.
         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
@@ -60,11 +62,11 @@ class InfoAreaWidget(Widget):
             bits_text = '%s %s' % (
                 bits_text, bit_glyphs(self.card.bitwise_operand))
         card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
-                                  box_width=INFO_SIZE[0],
+                                  box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING),
                                   colour=PALETTE.LIGHT_TURQUOISE,
                                   bg_colour=PALETTE.BLACK)
         card_bits.render(self.surface)
-        y_offset += card_bits.surface.get_rect().height + 8
+        y_offset += card_bits.surface.get_rect().height + 4
 
         for choice, action in enumerate(self.card.actions):
             y_offset = self.prepare_action(choice, action, y_offset)
@@ -74,20 +76,25 @@ class InfoAreaWidget(Widget):
             if self.card_position in self.state.player.legal_moves():
                 hint_text += HINT_LEGAL_MOVE
 
-        hint = TextBoxWidget((4, 0), hint_text, padding=2,
-                             box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
+        hint = TextBoxWidget((0, 0), hint_text, padding=4,
+                             box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8))
         hint.prepare()
-        y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING -2
+        y_offset = (
+            INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+            - 2)
         self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
 
     def prepare_action(self, choice, action, y_offset):
         x_offset = INFO_LEFT_PADDING
+        glyphs_x_offset = 0
+        glyphs_y_offset = y_offset
+        y_offset += ACTION_TEXT_OFFSET
         action_viable = action.check_available(self.state.player)
         text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
 
         text = TextBoxWidget(
             (x_offset, y_offset), action.get_text(self.card),
-            box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
+            box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8),
             fontsize=28, colour=text_colour)
         text.render(self.surface)
 
@@ -100,12 +107,28 @@ class InfoAreaWidget(Widget):
             pygame.draw.lines(self.surface, border_colour, True,
                               [(x_offset, y_offset), (right, y_offset),
                                (right, bottom), (x_offset, bottom)], 4)
+
         if action.required_bits:
             img_name = BIT_MAP[action.required_bits].replace(
                 '.png', '_small.png')
             img = resources.get_image(img_name,
                                       transforms=(EIGHT_BIT,))
-            self.surface.blit(img, (0, y_offset))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+            glyphs_x_offset += img.get_width() + 4
+        else:
+            glyphs_x_offset = INFO_LEFT_PADDING
+
+        for glyph in action.GLYPHS:
+            img = resources.get_image(
+                glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+            glyphs_x_offset += img.get_width()
+        if action.MSB_GLYPH is not None:
+            img = resources.get_image(
+                action.MSB_GLYPH,
+                transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
         return y_offset + text.surface.get_rect().height + 16
 
     def set_position(self, position):
@@ -145,7 +168,7 @@ class InfoAreaWidget(Widget):
         else:
             sound.play_sound('chirp.ogg', volume=0.5)
             action.perform_action(self.state.gameboard, self.card)
-            self.state.gameboard.replace_card(player.position)
+            self.state.gameboard.card_used(player.position)
             self.state.gameboard.change_mode(EXAMINE)
             self.set_position(player.position)