Properly implement player movement.
[naja.git] / naja / widgets / info_area.py
index 2a4d06b69e2ca5082ccd2508f4f27bcb7461212d..a2956a0d139a4d1d1cd369fed03cccddf6769228 100644 (file)
@@ -4,8 +4,8 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT
-from naja.events import InvalidateTheWorld
+from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
+from naja.events import InvalidateTheWorld, PlayerMoved
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 
@@ -32,15 +32,12 @@ class InfoAreaWidget(Widget):
     """
     def __init__(self, pos, state):
         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
-        self.card = None
         self.state = state
-        self.chosen = 0
+        self.set_position(state.player.position)
 
     def prepare(self):
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
-        # Quick hack for testing
-        self.card = self.state.board_locations[self.state.player.position]
         # Extract actions and such from the card
         title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
                            colour=(255, 255, 255))
@@ -72,28 +69,36 @@ class InfoAreaWidget(Widget):
         y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
         self.surface.blit(hint.surface, (0, y_offset))
 
-    def set_card(self, card):
-        self.card = card
+    def set_position(self, position):
+        self.card = self.state.board_locations[position]
+        self.chosen = 0
 
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
     def handle_event(self, ev):
+        if PlayerMoved.matches(ev):
+            self.set_position(self.state.player.position)
+            return False
+
         if self.state.gameboard.player_mode == MOVE:
             return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER):
+            if ev.key in KEYS.SELECT:
+                action = self.card.actions[self.chosen]
+                if not action.check_available(self.state.gameboard.player):
+                    print "BEEP!"
+                    return True
+                action.perform_action(self.state.gameboard, self.card)
                 self.state.gameboard.change_mode()
-                # FIXME: also need to signal the correct action
-                # here
                 InvalidateTheWorld.post()
                 return True
-            if ev.key in (pgl.K_UP, pgl.K_w):
+            if ev.key in KEYS.UP:
                 if self.chosen > 0:
                     self.chosen -= 1
                     InvalidateTheWorld.post()
                     return True
-            if ev.key in (pgl.K_DOWN, pgl.K_s):
+            if ev.key in KEYS.DOWN:
                 if self.chosen + 1 < len(self.card.actions):
                     self.chosen += 1
                     InvalidateTheWorld.post()