else:
sound.play_sound('chirp.ogg', volume=0.5)
action.perform_action(self.state.gameboard, self.card)
- self.state.gameboard.replace_card(player.position)
+ self.state.gameboard.card_used(player.position)
self.state.gameboard.change_mode(EXAMINE)
self.set_position(player.position)