import pygame
import pygame.locals as pgl
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
- EXAMINE, PALETTE, INFO_LEFT_PADDING)
+from naja.constants import (
+ INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, EXAMINE, PALETTE,
+ ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
from naja.events import finish_event
from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
from naja.sound import sound
from naja.utils import bit_glyphs
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
# Extract actions and such from the card
- title = TextWidget((INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
- colour=PALETTE.WHITE)
+ title = TextWidget(
+ (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+ colour=PALETTE.WHITE)
title.render(self.surface)
y_offset = title.surface.get_rect().height + 8
hint = TextBoxWidget((4, 0), hint_text, padding=2,
box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
hint.prepare()
- y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING -2
+ y_offset = (
+ INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+ - 2)
self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
def prepare_action(self, choice, action, y_offset):
x_offset = INFO_LEFT_PADDING
+ glyphs_x_offset = 0
+ glyphs_y_offset = y_offset
+ y_offset += ACTION_TEXT_OFFSET
action_viable = action.check_available(self.state.player)
text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
pygame.draw.lines(self.surface, border_colour, True,
[(x_offset, y_offset), (right, y_offset),
(right, bottom), (x_offset, bottom)], 4)
+
if action.required_bits:
img_name = BIT_MAP[action.required_bits].replace(
'.png', '_small.png')
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+ glyphs_x_offset += img.get_width() + 4
+ else:
+ glyphs_x_offset = INFO_LEFT_PADDING
+
+ for glyph in action.GLYPHS:
+ img = resources.get_image(
+ glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+ glyphs_x_offset += img.get_width()
+ if action.MSB_GLYPH is not None:
+ img = resources.get_image(
+ action.MSB_GLYPH,
+ transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):
else:
sound.play_sound('chirp.ogg', volume=0.5)
action.perform_action(self.state.gameboard, self.card)
- self.state.gameboard.replace_card(player.position)
+ self.state.gameboard.card_used(player.position)
self.state.gameboard.change_mode(EXAMINE)
self.set_position(player.position)