import pygame
import pygame.locals as pgl
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
- EXAMINE, PALETTE)
+from naja.constants import (
+ INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
+ ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
from naja.events import finish_event
from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
from naja.sound import sound
+from naja.utils import bit_glyphs
from naja.widgets.base import Widget
from naja.widgets.tile import BIT_MAP
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
# Extract actions and such from the card
- title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
- colour=(255, 255, 255))
+ title = TextWidget(
+ (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+ colour=PALETTE.WHITE)
title.render(self.surface)
y_offset = title.surface.get_rect().height + 8
# TODO: Make this better.
bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
for bit in reversed(range(8)))
- card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+ if self.card.bitwise_operand:
+ bits_text = '%s %s' % (
+ bits_text, bit_glyphs(self.card.bitwise_operand))
+ card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
+ box_width=INFO_SIZE[0],
+ colour=PALETTE.LIGHT_TURQUOISE,
+ bg_colour=PALETTE.BLACK)
card_bits.render(self.surface)
y_offset += card_bits.surface.get_rect().height + 8
hint_text += HINT_LEGAL_MOVE
hint = TextBoxWidget((4, 0), hint_text, padding=2,
- box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
+ box_width=(INFO_SIZE[0] - 4))
hint.prepare()
- y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
- self.surface.blit(hint.surface, (4, y_offset))
+ y_offset = (
+ INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+ - 2)
+ self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
def prepare_action(self, choice, action, y_offset):
- x_offset = 18
+ x_offset = INFO_LEFT_PADDING
+ glyphs_x_offset = 0
+ glyphs_y_offset = y_offset
+ y_offset += ACTION_TEXT_OFFSET
action_viable = action.check_available(self.state.player)
text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
text = TextBoxWidget(
- (x_offset, y_offset), action.get_text(),
- box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
- fontsize=28, colour=text_colour)
+ (x_offset, y_offset), action.get_text(self.card),
+ box_width=(INFO_SIZE[0] - 16), fontsize=28, colour=text_colour)
text.render(self.surface)
border_colour = None
pygame.draw.lines(self.surface, border_colour, True,
[(x_offset, y_offset), (right, y_offset),
(right, bottom), (x_offset, bottom)], 4)
+
if action.required_bits:
img_name = BIT_MAP[action.required_bits].replace(
'.png', '_small.png')
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+ glyphs_x_offset += img.get_width() + 4
+ else:
+ glyphs_x_offset = INFO_LEFT_PADDING
+
+ for glyph in action.GLYPHS:
+ img = resources.get_image(
+ glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+ glyphs_x_offset += img.get_width()
+ if action.MSB_GLYPH is not None:
+ img = resources.get_image(
+ action.MSB_GLYPH,
+ transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):
action = self.card.actions[chosen]
if not viable_only or action.check_available(player):
sound.play_sound('zoop.ogg', volume=0.05)
- # sound.play_sound('change_action.ogg')
self.chosen = chosen
def prev_action(self, viable_only=False):
else:
sound.play_sound('chirp.ogg', volume=0.5)
action.perform_action(self.state.gameboard, self.card)
- self.state.gameboard.replace_card(player.position)
+ self.state.gameboard.card_used(player.position)
self.state.gameboard.change_mode(EXAMINE)
self.set_position(player.position)