Move hint up in preparation for state mode display (i.e. puzzle vs difficulty).
[naja.git] / naja / widgets / info_area.py
index 81cd0bb1d3c228b631093af6ea356107b9942aa9..f6fde804c2e22aaaf2cd2e7e6e93d8eeca75f60a 100644 (file)
@@ -4,12 +4,14 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
-                            EXAMINE)
+from naja.constants import (
+    INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
+    ACTION_TEXT_OFFSET, INFO_LEFT_PADDING, BIT_SIZE)
 from naja.events import finish_event
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
 from naja.sound import sound
+from naja.utils import bit_glyphs
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import BIT_MAP
@@ -17,17 +19,17 @@ from naja.widgets.text import TextBoxWidget, TextWidget
 
 
 HINTS = {
-        ACT: "Choose an action using the Up/Down keys.\n"
-             "Press Return to execute the action.",
-        EXAMINE: "Select a card to examine using the arrow keys."
-        }
+    ACT: ("Choose an action using the Up/Down keys.\n"
+          "Press Return to execute the action."),
+    EXAMINE: "Select a card to examine using the arrow keys.",
+}
 
 HINT_LEGAL_MOVE = "\nPress Return to move to this card."
 
 TITLES = {
-        ACT: "Choose an Action",
-        EXAMINE: "Select a Card",
-        }
+    ACT: "Choose an Action",
+    EXAMINE: "Select a Card",
+}
 
 
 class InfoAreaWidget(Widget):
@@ -47,17 +49,24 @@ class InfoAreaWidget(Widget):
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
-        title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=(255, 255, 255))
+        title = TextWidget(
+            (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+            colour=PALETTE.WHITE)
         title.render(self.surface)
-        y_offset = title.surface.get_rect().height + 8
+        y_offset = title.surface.get_rect().height - 4
 
         # TODO: Make this better.
         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
                             for bit in reversed(range(8)))
-        card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+        if self.card.bitwise_operand:
+            bits_text = '%s %s' % (
+                bits_text, bit_glyphs(self.card.bitwise_operand))
+        card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
+                                  box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING),
+                                  colour=PALETTE.LIGHT_TURQUOISE,
+                                  bg_colour=PALETTE.BLACK)
         card_bits.render(self.surface)
-        y_offset += card_bits.surface.get_rect().height + 8
+        y_offset += card_bits.surface.get_rect().height + 4
 
         for choice, action in enumerate(self.card.actions):
             y_offset = self.prepare_action(choice, action, y_offset)
@@ -67,35 +76,59 @@ class InfoAreaWidget(Widget):
             if self.card_position in self.state.player.legal_moves():
                 hint_text += HINT_LEGAL_MOVE
 
-        hint = TextBoxWidget((4, 0), hint_text, padding=2,
-                             box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
+        hint = TextBoxWidget((0, 0), hint_text, padding=4,
+                             box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8))
         hint.prepare()
-        y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
-        self.surface.blit(hint.surface, (4, y_offset))
+        y_offset = (
+            INFO_SIZE[1] - hint.surface.get_rect().height - BIT_SIZE[1]
+            - 2)
+        self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
 
     def prepare_action(self, choice, action, y_offset):
+        x_offset = INFO_LEFT_PADDING
+        glyphs_x_offset = 0
+        glyphs_y_offset = y_offset
+        y_offset += ACTION_TEXT_OFFSET
+        action_viable = action.check_available(self.state.player)
+        text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
+
         text = TextBoxWidget(
-            (18, y_offset), action.get_text(),
-            box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
-            fontsize=28)
+            (x_offset, y_offset), action.get_text(self.card),
+            box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8),
+            fontsize=28, colour=text_colour)
         text.render(self.surface)
-        # self.chosen may be None, in which case we don't draw the border.
+
+        border_colour = None
         if choice == self.chosen:
-            if not action.check_available(self.state.player):
-                colour = (255, 0, 0, 255)
-            else:
-                colour = (255, 255, 0, 128)
+            border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
+        if border_colour:
             bottom = y_offset + text.surface.get_rect().height
-            right = text.surface.get_rect().width + 12
-            pygame.draw.lines(self.surface, colour, True,
-                              [(18, y_offset), (right, y_offset),
-                               (right, bottom), (18, bottom)], 4)
+            right = text.surface.get_rect().width + x_offset
+            pygame.draw.lines(self.surface, border_colour, True,
+                              [(x_offset, y_offset), (right, y_offset),
+                               (right, bottom), (x_offset, bottom)], 4)
+
         if action.required_bits:
             img_name = BIT_MAP[action.required_bits].replace(
                 '.png', '_small.png')
             img = resources.get_image(img_name,
                                       transforms=(EIGHT_BIT,))
-            self.surface.blit(img, (0, y_offset))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+            glyphs_x_offset += img.get_width() + 4
+        else:
+            glyphs_x_offset = INFO_LEFT_PADDING
+
+        for glyph in action.GLYPHS:
+            img = resources.get_image(
+                glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+            glyphs_x_offset += img.get_width()
+        if action.MSB_GLYPH is not None:
+            img = resources.get_image(
+                action.MSB_GLYPH,
+                transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
         return y_offset + text.surface.get_rect().height + 16
 
     def set_position(self, position):
@@ -110,30 +143,49 @@ class InfoAreaWidget(Widget):
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
+    def next_action(self, viable_only=False, step=1):
+        num_actions = len(self.card.actions)
+        if num_actions == 0:
+            return
+        player = self.state.player
+        chosen = self.chosen
+        for i in range(num_actions - 1):
+            # loop through each action at most once.
+            chosen = (chosen + step) % num_actions
+            action = self.card.actions[chosen]
+            if not viable_only or action.check_available(player):
+                sound.play_sound('zoop.ogg', volume=0.05)
+                self.chosen = chosen
+
+    def prev_action(self, viable_only=False):
+        return self.next_action(viable_only=viable_only, step=-1)
+
+    def try_perform_action(self):
+        player = self.state.player
+        action = self.card.actions[self.chosen]
+        if not action.check_available(player):
+            sound.play_sound('error.ogg')
+        else:
+            sound.play_sound('chirp.ogg', volume=0.5)
+            action.perform_action(self.state.gameboard, self.card)
+            self.state.gameboard.card_used(player.position)
+            self.state.gameboard.change_mode(EXAMINE)
+            self.set_position(player.position)
+
     def handle_event(self, ev):
         if self.state.gameboard.player_mode == EXAMINE:
             return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.SELECT:
-                player = self.state.player
-                action = self.card.actions[self.chosen]
-                if not action.check_available(player):
-                    sound.play_sound('error.ogg')
-                    print "BEEP!"
-                else:
-                    action.perform_action(self.state.gameboard, self.card)
-                    self.state.gameboard.replace_card(player.position)
-                    self.state.gameboard.change_mode(EXAMINE)
-                    self.set_position(player.position)
+                self.try_perform_action()
                 return finish_event()
             if ev.key in KEYS.UP:
-                if self.chosen > 0:
-                    self.chosen -= 1
-                    sound.play_sound('change_action.ogg')
+                self.next_action()
                 return finish_event()
             if ev.key in KEYS.DOWN:
-                if self.chosen + 1 < len(self.card.actions):
-                    sound.play_sound('change_action.ogg')
-                    self.chosen += 1
+                self.prev_action()
+                return finish_event()
+            if ev.key in KEYS.SWITCH:
+                self.next_action(viable_only=True)
                 return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)