Move hint up in preparation for state mode display (i.e. puzzle vs difficulty).
[naja.git] / naja / widgets / info_area.py
index aeff757a857cf1fff92490d8124cdcf780dfb896..f6fde804c2e22aaaf2cd2e7e6e93d8eeca75f60a 100644 (file)
@@ -4,12 +4,14 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
-                            EXAMINE, PALETTE)
+from naja.constants import (
+    INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
+    ACTION_TEXT_OFFSET, INFO_LEFT_PADDING, BIT_SIZE)
 from naja.events import finish_event
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
 from naja.sound import sound
+from naja.utils import bit_glyphs
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import BIT_MAP
@@ -47,17 +49,24 @@ class InfoAreaWidget(Widget):
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
-        title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=(255, 255, 255))
+        title = TextWidget(
+            (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+            colour=PALETTE.WHITE)
         title.render(self.surface)
-        y_offset = title.surface.get_rect().height + 8
+        y_offset = title.surface.get_rect().height - 4
 
         # TODO: Make this better.
         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
                             for bit in reversed(range(8)))
-        card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+        if self.card.bitwise_operand:
+            bits_text = '%s %s' % (
+                bits_text, bit_glyphs(self.card.bitwise_operand))
+        card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
+                                  box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING),
+                                  colour=PALETTE.LIGHT_TURQUOISE,
+                                  bg_colour=PALETTE.BLACK)
         card_bits.render(self.surface)
-        y_offset += card_bits.surface.get_rect().height + 8
+        y_offset += card_bits.surface.get_rect().height + 4
 
         for choice, action in enumerate(self.card.actions):
             y_offset = self.prepare_action(choice, action, y_offset)
@@ -67,20 +76,25 @@ class InfoAreaWidget(Widget):
             if self.card_position in self.state.player.legal_moves():
                 hint_text += HINT_LEGAL_MOVE
 
-        hint = TextBoxWidget((4, 0), hint_text, padding=2,
-                             box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
+        hint = TextBoxWidget((0, 0), hint_text, padding=4,
+                             box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8))
         hint.prepare()
-        y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
-        self.surface.blit(hint.surface, (4, y_offset))
+        y_offset = (
+            INFO_SIZE[1] - hint.surface.get_rect().height - BIT_SIZE[1]
+            - 2)
+        self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
 
     def prepare_action(self, choice, action, y_offset):
-        x_offset = 18
+        x_offset = INFO_LEFT_PADDING
+        glyphs_x_offset = 0
+        glyphs_y_offset = y_offset
+        y_offset += ACTION_TEXT_OFFSET
         action_viable = action.check_available(self.state.player)
         text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
 
         text = TextBoxWidget(
-            (x_offset, y_offset), action.get_text(),
-            box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
+            (x_offset, y_offset), action.get_text(self.card),
+            box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8),
             fontsize=28, colour=text_colour)
         text.render(self.surface)
 
@@ -93,12 +107,28 @@ class InfoAreaWidget(Widget):
             pygame.draw.lines(self.surface, border_colour, True,
                               [(x_offset, y_offset), (right, y_offset),
                                (right, bottom), (x_offset, bottom)], 4)
+
         if action.required_bits:
             img_name = BIT_MAP[action.required_bits].replace(
                 '.png', '_small.png')
             img = resources.get_image(img_name,
                                       transforms=(EIGHT_BIT,))
-            self.surface.blit(img, (0, y_offset))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+            glyphs_x_offset += img.get_width() + 4
+        else:
+            glyphs_x_offset = INFO_LEFT_PADDING
+
+        for glyph in action.GLYPHS:
+            img = resources.get_image(
+                glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+            glyphs_x_offset += img.get_width()
+        if action.MSB_GLYPH is not None:
+            img = resources.get_image(
+                action.MSB_GLYPH,
+                transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
         return y_offset + text.surface.get_rect().height + 16
 
     def set_position(self, position):
@@ -125,7 +155,6 @@ class InfoAreaWidget(Widget):
             action = self.card.actions[chosen]
             if not viable_only or action.check_available(player):
                 sound.play_sound('zoop.ogg', volume=0.05)
-                # sound.play_sound('change_action.ogg')
                 self.chosen = chosen
 
     def prev_action(self, viable_only=False):
@@ -139,7 +168,7 @@ class InfoAreaWidget(Widget):
         else:
             sound.play_sound('chirp.ogg', volume=0.5)
             action.perform_action(self.state.gameboard, self.card)
-            self.state.gameboard.replace_card(player.position)
+            self.state.gameboard.card_used(player.position)
             self.state.gameboard.change_mode(EXAMINE)
             self.set_position(player.position)