Widget that holds the player's bits.
"""
-from .base import Widget
-from naja.constants import BIT_SIZE
+import pygame
+
+from naja.constants import BIT_SIZE, BITS
+from naja.resources import resources
+from naja.resources.mutators import R90, R180, R270, EIGHT_BIT
+from naja.widgets.base import Widget
+from naja.widgets.text import TextWidget
class PlayerBitsWidget(Widget):
"""
Widget which holds the player's bits.
"""
- def __init__(self, pos, image=None):
+ def __init__(self, pos, state):
super(PlayerBitsWidget, self).__init__(pos, BIT_SIZE)
+ self.state = state
def prepare(self):
- pass
+ self.surface = pygame.Surface(BIT_SIZE)
+
+ size = BIT_SIZE[1]
+
+ zero = TextWidget((0, 0), '0', fontsize=24, colour='white')
+ one = TextWidget((0, 0), '1', fontsize=24, colour='white')
+ zero.prepare()
+ zero.pos = (0, (size - zero.size[1]))
+ one.pos = zero.pos
+
+ bits = (
+ (BITS.MSB, 'msb', ()),
+ (BITS.RED, 'red', ()),
+ (BITS.GREEN, 'green', ()),
+ (BITS.BLUE, 'blue', ()),
+ (BITS.WEST, 'arrow', (R90,)),
+ (BITS.EAST, 'arrow', (R270,)),
+ (BITS.SOUTH, 'arrow', (R180,)),
+ (BITS.NORTH, 'arrow', ()),
+ )
+ for pos, (bit, image, transforms) in enumerate(bits):
+ is_set = self.state.player.bits.check_bit(bit)
+ img = resources.get_image(
+ 'bits', '%s_%s.png' % (image, 'on' if is_set else 'off'),
+ transforms=transforms + (EIGHT_BIT,))
+ self.surface.blit(img, (size * pos, 0))
+ if is_set:
+ one.render(self.surface)
+ else:
+ zero.render(self.surface)
+ one.pos = zero.pos = (zero.pos[0] + size, zero.pos[1])
def draw(self, surface):
- pass
- #surface.blit(self.surface, self.rect)
+ surface.blit(self.surface, self.pos)