Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / widgets / player_bits.py
index 0214bda757639235fd601605632ddd1821235e57..6eeef0905ac0f0b0c76a048c0721aea253e7ab4e 100644 (file)
@@ -2,20 +2,55 @@
 Widget that holds the player's bits.
 """
 
-from .base import Widget
-from naja.constants import BIT_SIZE
+import pygame
+
+from naja.constants import BIT_SIZE, BITS
+from naja.resources import resources
+from naja.resources.mutators import R90, R180, R270, EIGHT_BIT
+from naja.widgets.base import Widget
+from naja.widgets.text import TextWidget
 
 
 class PlayerBitsWidget(Widget):
     """
     Widget which holds the player's bits.
     """
-    def __init__(self, pos, image=None):
+    def __init__(self, pos, state):
         super(PlayerBitsWidget, self).__init__(pos, BIT_SIZE)
+        self.state = state
 
     def prepare(self):
-        pass
+        self.surface = pygame.Surface(BIT_SIZE)
+
+        size = BIT_SIZE[1]
+
+        zero = TextWidget((0, 0), '0', fontsize=24, colour='white')
+        one = TextWidget((0, 0), '1', fontsize=24, colour='white')
+        zero.prepare()
+        zero.pos = (0, (size - zero.size[1]))
+        one.pos = zero.pos
+
+        bits = (
+            (BITS.MSB, 'msb', ()),
+            (BITS.RED, 'red', ()),
+            (BITS.GREEN, 'green', ()),
+            (BITS.BLUE, 'blue', ()),
+            (BITS.WEST, 'arrow', (R90,)),
+            (BITS.EAST, 'arrow', (R270,)),
+            (BITS.SOUTH, 'arrow', (R180,)),
+            (BITS.NORTH, 'arrow', ()),
+        )
+        for pos, (bit, image, transforms) in enumerate(bits):
+            is_set = self.state.player.bits.check_bit(bit)
+            img = resources.get_image(
+                'bits', '%s_%s.png' % (image, 'on' if is_set else 'off'),
+                transforms=transforms + (EIGHT_BIT,))
+            self.surface.blit(img, (size * pos, 0))
+            if is_set:
+                one.render(self.surface)
+            else:
+                zero.render(self.surface)
+            one.pos = zero.pos = (zero.pos[0] + size, zero.pos[1])
 
     def draw(self, surface):
-        pass
-        #surface.blit(self.surface, self.rect)
+        surface.blit(self.surface, self.pos)