Factor out flash light into utils.
[naja.git] / naja / widgets / robot.py
index 4506edf6e1e91d66dc89ee1091b83bcbe92c81db..09fd099f0a258d7d5136d590318512b4f7ca72f9 100644 (file)
@@ -1,34 +1,32 @@
 """Widget to draw the player on the screen"""
 
-import pygame.locals as pgl
-
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
-from naja.events import InvalidateTheWorld
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS)
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
 
 IMG_MAP = {
-        BITS.CYAN: 'board/robot_cyan.png',
-        BITS.YELLOW: 'board/robot_yellow.png',
-        BITS.MAGENTA: 'board/robot_magenta.png',
-        }
+    BITS.MSB: 'board/robot_msb.png',
+    BITS.RED: 'board/robot_red.png',
+    BITS.GREEN: 'board/robot_green.png',
+    BITS.BLUE: 'board/robot_blue.png',
+}
 
 
 class RobotWidget(Widget):
     """Widget which holds a tile on the game board."""
     def __init__(self, state):
-        pos = (state.player.position[0] * TILE_SIZE[0] + 32,
+        pos = (state.player.position[0] * TILE_SIZE[0],
                state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
         self.state = state
 
     def prepare(self):
         # Look up the required bits on the board location
-        self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
+        self.pos = (self.state.player.position[0] * TILE_SIZE[0],
                     self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         self.surface = resources.get_image('board/robot.png',
-                                           transforms=(EIGHT_BIT,))
+                                           transforms=(EIGHT_BIT,)).copy()
         for bit, img_name in IMG_MAP.iteritems():
             if self.state.player.bits.check_bit(bit):
                 bit_img = resources.get_image(img_name,
@@ -37,23 +35,3 @@ class RobotWidget(Widget):
 
     def draw(self, surface):
         surface.blit(self.surface, self.rect)
-
-    def handle_event(self, ev):
-        if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_UP, pgl.K_w):
-                if self.state.player.move(BITS.NORTH):
-                    InvalidateTheWorld.post()
-                    return True
-            if ev.key in (pgl.K_DOWN, pgl.K_s):
-                if self.state.player.move(BITS.SOUTH):
-                    InvalidateTheWorld.post()
-                    return True
-            if ev.key in (pgl.K_LEFT, pgl.K_a):
-                if self.state.player.move(BITS.WEST):
-                    InvalidateTheWorld.post()
-                    return True
-            if ev.key in (pgl.K_RIGHT, pgl.K_d):
-                if self.state.player.move(BITS.EAST):
-                    InvalidateTheWorld.post()
-                    return True
-        super(RobotWidget, self).handle_event(ev)