if self.state.gameboard.player_mode == ACT:
return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
- if ev.key in (pgl.K_UP, pgl.K_w):
+ if ev.key in (pgl.K_UP, pgl.K_w, pgl.K_COMMA):
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_DOWN, pgl.K_s):
+ if ev.key in (pgl.K_DOWN, pgl.K_s, pgl.K_o):
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_RIGHT, pgl.K_d):
+ if ev.key in (pgl.K_RIGHT, pgl.K_d, pgl.K_e):
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()