Add exmine mode
[naja.git] / naja / widgets / robot.py
index cfdb75013f6c64f1f7375e005a408323185b2d0d..292c6bb74e55f7de3990894c62ff106fc5f8ce9e 100644 (file)
@@ -1,9 +1,12 @@
 """Widget to draw the player on the screen"""
-import pygame
+
 import pygame.locals as pgl
 
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS,
+                            EXAMINE, MOVE)
+from naja.events import finish_event
 from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
 
 IMG_MAP = {
@@ -16,20 +19,50 @@ IMG_MAP = {
 class RobotWidget(Widget):
     """Widget which holds a tile on the game board."""
     def __init__(self, state):
-        pos = (state.player.position[0] * TILE_SIZE[0] + 32,
+        pos = (state.player.position[0] * TILE_SIZE[0],
                state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
         self.state = state
 
     def prepare(self):
         # Look up the required bits on the board location
-        self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
+        self.pos = (self.state.player.position[0] * TILE_SIZE[0],
                     self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
-        self.surface = resources.get_image('board/robot.png')
+        self.surface = resources.get_image('board/robot.png',
+                                           transforms=(EIGHT_BIT,)).copy()
         for bit, img_name in IMG_MAP.iteritems():
             if self.state.player.bits.check_bit(bit):
-                bit_img = resources.get_image(img_name)
+                bit_img = resources.get_image(img_name,
+                                              transforms=(EIGHT_BIT,))
                 self.surface.blit(bit_img, (0, 0))
 
     def draw(self, surface):
         surface.blit(self.surface, self.rect)
+
+    def handle_event(self, ev):
+        if self.state.gameboard.player_mode in (ACT, EXAMINE):
+            return super(RobotWidget, self).handle_event(ev)
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.UP:
+                if self.state.player.move(BITS.NORTH):
+                    self.state.gameboard.change_mode(ACT)
+                    return finish_event()
+            if ev.key in KEYS.DOWN:
+                if self.state.player.move(BITS.SOUTH):
+                    self.state.gameboard.change_mode(ACT)
+                    return finish_event()
+            if ev.key in KEYS.LEFT:
+                if self.state.player.move(BITS.WEST):
+                    self.state.gameboard.change_mode(ACT)
+                    return finish_event()
+            if ev.key in KEYS.RIGHT:
+                if self.state.player.move(BITS.EAST):
+                    self.state.gameboard.change_mode(ACT)
+                    return finish_event()
+            if ev.key in KEYS.NOMOVE:
+                self.state.gameboard.change_mode(ACT)
+                return finish_event()
+            if ev.key in KEYS.SWITCH:
+                self.state.gameboard.change_mode(EXAMINE)
+                return finish_event()
+        return super(RobotWidget, self).handle_event(ev)