import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS,
+ EXAMINE, MOVE)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
surface.blit(self.surface, self.rect)
def handle_event(self, ev):
- if self.state.gameboard.player_mode == ACT:
+ if self.state.gameboard.player_mode in (ACT, EXAMINE):
return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.UP:
if self.state.player.move(BITS.NORTH):
- self.state.gameboard.change_mode()
+ self.state.gameboard.change_mode(ACT)
return finish_event()
if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
- self.state.gameboard.change_mode()
+ self.state.gameboard.change_mode(ACT)
return finish_event()
if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
- self.state.gameboard.change_mode()
+ self.state.gameboard.change_mode(ACT)
return finish_event()
if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
- self.state.gameboard.change_mode()
+ self.state.gameboard.change_mode(ACT)
return finish_event()
- if ev.key in (pgl.K_SPACE,):
- self.state.gameboard.change_mode()
+ if ev.key in KEYS.NOMOVE:
+ self.state.gameboard.change_mode(ACT)
+ return finish_event()
+ if ev.key in KEYS.SWITCH:
+ self.state.gameboard.change_mode(EXAMINE)
return finish_event()
return super(RobotWidget, self).handle_event(ev)