import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
-from naja.events import InvalidateTheWorld, PlayerMoved
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS)
+from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
def draw(self, surface):
surface.blit(self.surface, self.rect)
-
- def handle_event(self, ev):
- if self.state.gameboard.player_mode == ACT:
- return super(RobotWidget, self).handle_event(ev)
- if ev.type == pgl.KEYDOWN:
- if ev.key in KEYS.UP:
- if self.state.player.move(BITS.NORTH):
- self.state.gameboard.change_mode()
- PlayerMoved.post()
- InvalidateTheWorld.post()
- return True
- if ev.key in KEYS.DOWN:
- if self.state.player.move(BITS.SOUTH):
- self.state.gameboard.change_mode()
- PlayerMoved.post()
- InvalidateTheWorld.post()
- return True
- if ev.key in KEYS.LEFT:
- if self.state.player.move(BITS.WEST):
- self.state.gameboard.change_mode()
- PlayerMoved.post()
- InvalidateTheWorld.post()
- return True
- if ev.key in KEYS.RIGHT:
- if self.state.player.move(BITS.EAST):
- self.state.gameboard.change_mode()
- PlayerMoved.post()
- InvalidateTheWorld.post()
- return True
- if ev.key in (pgl.K_SPACE,):
- self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
- return super(RobotWidget, self).handle_event(ev)