"""Widget to draw the player on the screen"""
-import pygame
+
import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS)
+from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
class RobotWidget(Widget):
"""Widget which holds a tile on the game board."""
def __init__(self, state):
- pos = (state.player.position[0] * TILE_SIZE[0] + 32,
+ pos = (state.player.position[0] * TILE_SIZE[0],
state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
self.state = state
def prepare(self):
# Look up the required bits on the board location
- self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
+ self.pos = (self.state.player.position[0] * TILE_SIZE[0],
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
self.surface = resources.get_image('board/robot.png',
- transforms=(EIGHT_BIT,))
+ transforms=(EIGHT_BIT,)).copy()
for bit, img_name in IMG_MAP.iteritems():
if self.state.player.bits.check_bit(bit):
bit_img = resources.get_image(img_name,